Afflictions: Difference between revisions
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{{Version|0.13. | {{Version|0.13.3.11}}__NOTOC__ | ||
'''Afflictions''' are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's [[Vitality]]. | '''Afflictions''' are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's [[Vitality]]. | ||
=Afflictions Mechanics= | =Afflictions Mechanics= | ||
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Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). | Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). | ||
The health UI shows: | The health UI shows: | ||
* The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.) | *The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.) | ||
* The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted). | *The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted). | ||
* A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—<span style="color:#FFE200">Light</span>, <span style="color:#FFAB00">Medium</span> or <span style="color:#FF0000">Heavy</span>. (Most afflictions range from 0 to 100 strength.) | * A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—<span style="color:#FFE200">Light</span>, <span style="color:#FFAB00">Medium</span> or <span style="color:#FF0000">Heavy</span>. (Most afflictions range from 0 to 100 strength.) | ||
* A description of the currently selected affliction, along with the total amount of Vitality it has drained so far. | *A description of the currently selected affliction, along with the total amount of Vitality it has drained so far. | ||
* A list of suitable treatments (may be misleading, only characters with high enough [[Skills#Medical|Medical Skill]] will get an accurate list of treatments) for the affliction. | *A list of suitable treatments (may be misleading, only characters with high enough [[Skills#Medical|Medical Skill]] will get an accurate list of treatments) for the affliction. | ||
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.<br> | Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.<br> | ||
Some afflictions do not display an icon at low levels of severity. | Some afflictions do not display an icon at low levels of severity. | ||
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A couple of case examples: | A couple of case examples: | ||
* The [[#Husk Infection Resistance|Husk Infection Resistance]] Buff has a maximum strength of 600, going down by 1 per second. If a character uses [[Broad-spectrum Antibiotics]] (while meeting its Medical Skill requirement of 25), they will gain 600 '''Husk Infection Resistance''', which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires. | *The [[#Husk Infection Resistance|Husk Infection Resistance]] Buff has a maximum strength of 600, going down by 1 per second. If a character uses [[Broad-spectrum Antibiotics]] (while meeting its Medical Skill requirement of 25), they will gain 600 '''Husk Infection Resistance''', which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires. | ||
* [[#Stun|Stun]] "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive [[Stun Baton]] hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit. | *[[#Stun|Stun]] "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive [[Stun Baton]] hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit. | ||
=Data Table= | =Data Table = | ||
A table of <abbr title="except for the non-specific afflictions: Disoriented, Hallucinations, IncrementalStun, and Disguised">all</abbr> afflictions, their precise effects and treatments. | A table of <abbr title="except for the non-specific afflictions: Disoriented, Hallucinations, IncrementalStun, and Disguised">all</abbr> afflictions, their precise effects and treatments. | ||
{| class="wikitable" style="text-align:center; width: 100%;" | {| class="wikitable" style="text-align:center; width: 100%;" | ||
|- | |- | ||
! style="width: | ! style="width: 10%" | Affliction | ||
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span> | ! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span> | ||
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span> | ! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span> | ||
! style="width: 7%" | If left alone | ! style="width: 7%" |If left alone | ||
! style="width: 7%" |Strength Range | ! style="width: 7%" |Strength Range | ||
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span> | ! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span> | ||
! style="width: | ! style="width: 17%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span> | ||
! style="width: | ! style="width: 17%" |<span class="explain" title="Total affliction strength increase, Success | Failure. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span> | ||
|- | |- | ||
|[[File:Affliction Internal Damage.png|50px]]<br>[[Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]] | |[[File:Affliction Internal Damage.png|50px]]<br>[[Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]] | ||
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|Yes | |Yes | ||
|Yes | |Yes | ||
| style="text-align:left;" | Stays | | style="text-align:left;" |Stays | ||
|0 - 100 | |0 - 100 | ||
|[[File:Orders healandrescue.png|16px]] -1% vitality per strength | |[[File:Orders healandrescue.png|16px]] -1% vitality per strength | ||
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|Yes | |Yes | ||
| | | | ||
| style="text-align:left;" | Decays (-0.1/s) | | style="text-align:left;" |Decays (-0.1/s) | ||
|0 - 100 | |0 - 100 | ||
|[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />Triggers and grows Bloodloss | |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />Triggers and grows Bloodloss | ||
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| | | | ||
| | | | ||
| style="text-align:left;" | Decays (-1/s) | | style="text-align:left;" |Decays (-1/s) | ||
|0 - 30 | |0 - 30 | ||
|Prevents movement and actions of any kind | |Prevents movement and actions of any kind | ||
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|0 - 40 | |0 - 40 | ||
Dormant stage | Dormant stage | ||
|No symptoms | | No symptoms | ||
Hidden Affliction icon | Hidden Affliction icon | ||
| rowspan="2" style="text-align:left;" |{{str|Calyxanide|-100|-60||38}}<br>{{str|Broad-spectrum Antibiotics|-30|-15||25}} | | rowspan="2" style="text-align:left;" |{{str|Calyxanide|-100|-60||38}}<br>{{str|Broad-spectrum Antibiotics|-30|-15||25}} | ||
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| rowspan="3" | | | rowspan="3" | | ||
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.05/s) | | style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.05/s) | ||
| style="border-top:4px solid #767D71;" |20 - 40 | | style="border-top:4px solid #767D71;" | 20 - 40 | ||
| style="border-top:4px solid #767D71;" |[[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>-20% speed<br>Each second, 10% chance of +30 {{hl|Nausea|20|Affliction Nausea|Nausea}} | | style="border-top:4px solid #767D71;" |[[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>-20% speed<br>Each second, 10% chance of +30 {{hl|Nausea|20|Affliction Nausea|Nausea}} | ||
| rowspan="3" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}}<br>{{str|Fentanyl|-100||| - }}<br>{{str|Morphine|-30||| - }}<br>{{str|Opium|-15||| - }} | | rowspan="3" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}}<br>{{str|Fentanyl|-100||| - }}<br>{{str|Morphine|-30||| - }}<br>{{str|Opium|-15||| - }} | ||
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|[[File:Affliction Opiate Withdrawal.png|16px]] +0.25 Opiate Withdrawal per second | |[[File:Affliction Opiate Withdrawal.png|16px]] +0.25 Opiate Withdrawal per second | ||
|- | |- | ||
|80 - 100 | | 80 - 100 | ||
|[[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />[[File:Affliction Opiate Withdrawal.png|16px]] +0.5 Opiate Withdrawal per second | |[[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />[[File:Affliction Opiate Withdrawal.png|16px]] +0.5 Opiate Withdrawal per second | ||
|- | |- | ||
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| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.5/s) | | rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.5/s) | ||
| style="border-top:4px solid #767D71;" |0 - 50 | | style="border-top:4px solid #767D71;" | 0 - 50 | ||
| style="border-top:4px solid #767D71;" |Slight screen distortion | | style="border-top:4px solid #767D71;" | Slight screen distortion | ||
| rowspan="2" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}} | | rowspan="2" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}} | ||
| rowspan="2" style="text-align:left;border-left:1px solid #767D71;" |{{str|Fentanyl|+22.5|+30||72}}<br>{{str|Morphine|+10|+20||30}}<br>{{str|Opium|+8.75|+15||15}} | | rowspan="2" style="text-align:left;border-left:1px solid #767D71;" |{{str|Fentanyl|+22.5|+30||72}}<br>{{str|Morphine|+10|+20||30}}<br>{{str|Opium|+8.75|+15||15}} | ||
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| rowspan="3" |Yes | | rowspan="3" |Yes | ||
| style="text-align:left;border-top:4px solid #767D71;" |Grows (+2/s) | | style="text-align:left;border-top:4px solid #767D71;" |Grows (+2/s) | ||
| style="border-top:4px solid #767D71;" |0 - 30 | | style="border-top:4px solid #767D71;" | 0 - 30 | ||
| style="border-top:4px solid #767D71;" |No symptoms | | style="border-top:4px solid #767D71;" | No symptoms | ||
Hidden Affliction icon | Hidden Affliction icon | ||
| rowspan="3" style="text-align:left;" |{{str|Sufforin Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}} | | rowspan="3" style="text-align:left;" |{{str|Sufforin Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}} | ||
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| | | | ||
| style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s) | | style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s) | ||
| style="border-top:4px solid #767D71;" |0 - 100 | | style="border-top:4px solid #767D71;" | 0 - 100 | ||
| style="border-top:4px solid #767D71;" |[[File:Affliction Psychosis.png|16px]] +1 Psychosis per second | | style="border-top:4px solid #767D71;" |[[File:Affliction Psychosis.png|16px]] +1 Psychosis per second | ||
| style="text-align:left;" |{{str|Deliriumine Antidote|-100|-25||5}}<br>{{str|Stabilozine|-30|-15||20}} | | style="text-align:left;" |{{str|Deliriumine Antidote|-100|-25||5}}<br>{{str|Stabilozine|-30|-15||20}} | ||
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| rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s) | | rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s) | ||
| style="border-top:4px solid #767D71;" | 0 - 20 | | style="border-top:4px solid #767D71;" | 0 - 20 | ||
| style="border-top:4px solid #767D71;" | -20% speed | | style="border-top:4px solid #767D71;" | -20% speed | ||
| rowspan="4" style="text-align:left;" |{{str|Cyanide Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}} | | rowspan="4" style="text-align:left;" |{{str|Cyanide Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}} | ||
| rowspan="4" style="text-align:left;border-left:1px solid #767D71;" |{{str|Cyanide|+1/s||| - }} | | rowspan="4" style="text-align:left;border-left:1px solid #767D71;" |{{str|Cyanide|+1/s||| - }} | ||
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| rowspan="4" | | | rowspan="4" | | ||
| rowspan="4" style="text-align:left;border-top:4px solid #767D71;" |Stays | | rowspan="4" style="text-align:left;border-top:4px solid #767D71;" |Stays | ||
| style="border-top:4px solid #767D71;" |5 - 25 | | style="border-top:4px solid #767D71;" | 5 - 25 | ||
| style="border-top:4px solid #767D71;" |[[File:Affliction Burn.png|16px]] +0.0025 Burn per second | | style="border-top:4px solid #767D71;" |[[File:Affliction Burn.png|16px]] +0.0025 Burn per second | ||
| rowspan="4" style="text-align:left;" |{{str|Antirad|-100|-25||5}}<br>{{str|Stabilozine|-30|-15||20}} | | rowspan="4" style="text-align:left;" |{{str|Antirad|-100|-25||5}}<br>{{str|Stabilozine|-30|-15||20}} | ||
| rowspan=" | | rowspan="4" style="text-align:left;border-left:1px solid #767D71;" |{{str|Radiotoxin|+40||| - }} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(+20)*'''</span></span> | ||
|- | |- | ||
|25 - 50 | |25 - 50 | ||
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| rowspan="6" | | | rowspan="6" | | ||
| rowspan="6" style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s) | | rowspan="6" style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s) | ||
| style="border-top:4px solid #767D71;" |0 - 20 | | style="border-top:4px solid #767D71;" | 0 - 20 | ||
| style="border-top:4px solid #767D71;" | -50% speed | | style="border-top:4px solid #767D71;" | -50% speed | ||
| rowspan="6" |{{str|Anaparalyzant|Cured|||20}}<br>{{str|Hallucinogenic Bufotoxin|-20||| - }} | | rowspan="6" style="text-align:left;" |{{str|Anaparalyzant|Cured|||20}}<br>{{str|Hallucinogenic Bufotoxin|-20||| - }} | ||
| rowspan="14" style="border-left:1px solid #767D71;" | | |||
|- | |- | ||
|20 - 40 | |20 - 40 | ||
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|- | |- | ||
|60 - 80 | |60 - 80 | ||
| | | -80% speed | ||
|- | |- | ||
| 80 - 99 | |80 - 99 | ||
| -90% speed | | -90% speed | ||
|- | |- | ||
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| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" style="text-align:left;" |Decays (-1/s) | | rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Decays (-1/s) | ||
|0 - 30 | | style="border-top:4px solid #767D71;" | 0 - 30 | ||
|Nothing<br>Hidden to others | | style="border-top:4px solid #767D71;" | Nothing<br>Hidden to others | ||
| rowspan=" | | rowspan="2" style="text-align:left;" |{{str|Haloperidol|-100|-25||37}} | ||
|- | |- | ||
|30 - 100 | |30 - 100 | ||
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| | | | ||
| | | | ||
| style="text-align:left;" |Stays | | style="text-align:left;border-top:4px solid #767D71;" |Stays | ||
|0 - 100 | | style="border-top:4px solid #767D71;" | 0 - 100 | ||
|[[File:Orders healandrescue.png|16px]] '''- 0 → - 40''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>'''- 10% → - 50%''' on all skill levels<br>-20% speed | | style="border-top:4px solid #767D71;" | [[File:Orders healandrescue.png|16px]] '''- 0 → - 40''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>'''- 10% → - 50%''' on all skill levels<br>-20% speed | ||
| rowspan="14" | | |||
|- | |- | ||
| rowspan="2" |[[File:Affliction Space Herpes.png|50px]]<br>[[Space Herpes]] | | rowspan="2" |[[File:Affliction Space Herpes.png|50px]]<br>[[Space Herpes]] | ||
| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" | | | rowspan="2" | | ||
| rowspan="2" style="text-align:left;border-top:4px solid #767D71;" | Decays | | rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Decays | ||
| style="border-top:4px solid #767D71;" |0 - 50 | | style="border-top:4px solid #767D71;" | 0 - 50 | ||
| style="border-top:4px solid #767D71;" |Nothing<br>Icon shows at 20 strength and higher | | style="border-top:4px solid #767D71;" | Nothing<br>Icon shows at 20 strength and higher | ||
|- | |- | ||
|50 - 100 | |50 - 100 | ||
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| rowspan="3" | | | rowspan="3" | | ||
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-4/s) | | style="text-align:left;border-top:4px solid #767D71;" |Decays (-4/s) | ||
| style="border-top:4px solid #767D71;" |0 - 50 | | style="border-top:4px solid #767D71;" | 0 - 50 | ||
| style="border-top:4px solid #767D71;" | | | style="border-top:4px solid #767D71;" | <span class="explain" title="Crawlers, Mudraptors, Bone Threshers and Tiger Threshers">Creatures:</span>+10% speed, +50% vitality<br>Humans: slight screen distortion | ||
|- | |- | ||
| style="text-align:left;" |Decays (-7/s) | | style="text-align:left;" |Decays (-7/s) | ||
|50 - 60 | |50 - 60 | ||
| | |<span class="explain" title="Crawlers, Mudraptors, Bone Threshers and Tiger Threshers">Creatures:</span>+20% speed, +100% vitality<br>Humans: {{Hyperlink|Nausea|20|Affliction Nausea}} 20 (2% chance /sec), {{Hyperlink|Psychosis|20|Affliction Psychosis}} 20 (2% chance /sec), screen distortion and blur | ||
+20 {{ | |||
|- | |- | ||
| style="text-align:left;" |Decays (-19/s) | | style="text-align:left;" |Decays (-19/s) | ||
|60 - 100 | |60 - 100 | ||
| + | | <span class="explain" title="Crawlers, Mudraptors, Bone Threshers and Tiger Threshers">Creatures:</span>+30% speed, +200% vitality<br>Humans: {{Hyperlink|Nausea|20|Affliction Nausea}} 2/sec, {{Hyperlink|Psychosis|20|Affliction Psychosis}} 3/sec, screen distortion, blur and chromatic aberration | ||
|- | |- | ||
|[[File:Affliction Nausea.png|50px]]<br>[[Nausea]] | |[[File:Affliction Nausea.png|50px]]<br>[[Nausea]] | ||
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| | | | ||
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-1/s) | | style="text-align:left;border-top:4px solid #767D71;" |Decays (-1/s) | ||
| style="border-top:4px solid #767D71;" |0 - 100 | | style="border-top:4px solid #767D71;" | 0 - 100 | ||
| style="border-top:4px solid #767D71;" |Vomiting every 12 to 17 seconds for 1.7 second: | | style="border-top:4px solid #767D71;" | Vomiting every 12 to 17 seconds for 1.7 second: | ||
{{Hyperlink|Organ Damage|20|Affliction Organ Damage}} 0.5, {{Hyperlink|Stun|20|Affliction Stun}} 0.1 | {{Hyperlink|Organ Damage|20|Affliction Organ Damage}} 0.5, {{Hyperlink|Stun|20|Affliction Stun}} 0.1 | ||
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+20||| - }} | | style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+20||| - }} | ||
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| | | | ||
| style="text-align:left;" |Decays (-1/s) | | style="text-align:left;" |Decays (-1/s) | ||
| 0 - 600 | |0 - 600 | ||
| |'''+0 → +100%''' Buffs/Chems duration <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span> | | |'''+0 → +100%''' Buffs/Chems duration <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span> | ||
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Tonic Liquid|+300|||5}} | | style="text-align:left;border-left:1px solid #767D71;" |{{str|Tonic Liquid|+300|||5}} |
Revision as of 15:46, 14 May 2021
Data is potentially outdated | |
Last updated for version 0.13.3.11 Last mentioned in changelog 1.1.18.0 The current game version is 1.2.8.0 |
Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.
Afflictions Mechanics
Health GUI
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:
- The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.)
- The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted).
- A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—Light, Medium or Heavy. (Most afflictions range from 0 to 100 strength.)
- A description of the currently selected affliction, along with the total amount of Vitality it has drained so far.
- A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.
Affliction Strength
Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.
The effect of some Afflictions will be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, Vitality loss from such an Affliction will effectively be a percentage of the victim's maximum Vitality rather than an absolute value. Internal Damage, Burn, Oxygen Low, Bloodloss, High Pressure, Sufforin and Cyanide Poisoning are the only scaled Afflictions.
A couple of case examples:
- The Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires.
- Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit.
Data Table
A table of all afflictions, their precise effects and treatments.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | TreatmentsSkill | CausesSkill |
---|---|---|---|---|---|---|---|
Internal Damage |
Yes except Organ Damage | Yes | Stays | 0 - 100 | -1% vitality per strength | Deusizine (-90 | -30)* 72 Fentanyl (-75 | -50)* 72 Morphine (50 | 25)* 30 Opium (-20 | -10)* 15 Hyperzine (-12 | -6)* 50(note) Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-6 | -3)* 20 |
Antibiotic Glue (0 | +12.5)* 55 Broad-spectrum Antibiotics (+33 | +60)* 25 Liquid Oxygenite (+30 | +90)* 72 Methamphetamine (+15 | +30)* 35 |
Burn |
Yes | Yes | Stays | 0 - 100 | -1% vitality per strength | Antibiotic Glue (-75 | -50)* 55 Fentanyl (-75 | -50)* 72 Morphine (-50 | -25)* 30 Plastiseal (-36 | -18)* 22 Opium (-20 | -10)* 15 Bandage (-18 | -12)* 10 Pomegrenade Extract (-6 | -3)* 20 |
Deusizine (+3.75 | +15)* 72 Hyperzine (+0 | +7.5)* 50 |
Oxygen Low |
Yes | With O²: Decays Without O²: Grows |
50 - 200 | -0 → -2% vitality per second |?| | Liquid Oxygenite (-50 | -99)* - Methamphetamine (-90 | -45)* 35 Deusizine (-90 | -45)* 72 Hyperzine (-15 | -6)* 50 Anabolic Steroids (-12)* - |
Morphine (+20 | +30)* 30 Fentanyl (+30 | +40)* 72 Opium (+17.5 | +30)* 15 Pomegrenade Extract (+25)* - | |
Bleeding |
Yes | Decays (-0.1/s) | 0 - 100 | -0 → -10 vitality per second |?| Triggers and grows Bloodloss |
Antibiotic Glue (-75 | -50)* 55 Plastiseal (-48 | -24)* 22 Bandage (-24 | -18)* 10 |
||
Bloodloss |
Yes | With Bleeding: Grows Without Bleeding: Decays (-0.1/s) |
5 - 45 | -0 → -0.75% vitality per second |?| | Alien Blood (-120 | -60)* 60 Blood Pack (-120 | -60)* 35 Saline (-50 | -35)* 10 Deusizine (-45 | -30)* 72 | ||
45 - 100 | -0.75% → -2.0% vitality per second |?| | ||||||
Stun |
Decays (-1/s) | 0 - 30 | Prevents movement and actions of any kind | Hyperzine (-54 | -15)* 50 Methamphetamine (-22.5)* - | |||
High Pressure |
Yes | Stays | 0 - 1 | -10 vitality per second | |||
Husk Infection |
Grows (+0.3/s) | 0 - 40
Dormant stage |
No symptoms
Hidden Affliction icon |
Calyxanide (-100 | -60)* 38 Broad-spectrum Antibiotics (-30 | -15)* 25 |
Velonaceps Calyx Eggs (+0.3/s)* - | ||
40 - 100
Active stage |
Progressively: Waterbreathing Pressure immunity Special infectious attack Unable to chat/radio Death at 100 strength | ||||||
Psychosis |
Decays (-0.1/s) | 0 - 100 | Imaginary fires, floods, and sounds No self-diagnosis |
Haloperidol (-100 | -25)* 37 Deliriumine Antidote (-13.2 | 0)* 41 |
Alien Blood (+25 | +50)* 40 Anabolic Steroids (+33 | +60)* 35 Hyperzine (+24 | +48)* 50 Anaparalyzant (+5 | +45)* 64 | ||
Drunk |
Decays (-0.1/s) | 20 - 40 | - 0 → - 10 vitality |?| -20% speed |
Stabilozine (-30 | -15)* 20 | Ethanol (+20)* - | ||
Decays (-0.2/s) | 40 - 80 | - 10 → - 30 vitality |?| -30% speed Each second, 20% chance of +10 Nausea | |||||
80 - 100 | - 30 → - 100 vitality |?| -50% speed Each second, 75% chance of +20 Nausea | ||||||
Opiate Withdrawal |
Decays (-0.05/s) | 20 - 40 | -0 → -20 vitality |?| -20% speed Each second, 10% chance of +30 Nausea |
Naloxone (-60 | -30)* 39 Stabilozine (-30 | -15)* 20 Fentanyl (-100)* - Morphine (-30)* - Opium (-15)* - |
|||
Decays (-0.1/s) | 40 - 80 | -20 → -50 vitality |?| -30% speed Each second, 30% chance of +30 Nausea | |||||
Decays (-0.2/s) | 80 - 100 | -50 → -200 vitality |?| -50% speed Each second, 50% chance of +30 Nausea | |||||
Opiate Addiction |
Decays (-0.05/s) | 20 - 40 | +0.1 Opiate Withdrawal per second | Naloxone (-60 | -30)* 39 Stabilozine (-30 | -15)* 20 |
Fentanyl (+7.5 | +30)* 72 Morphine (+5 | +25)* 30 Opium (+5 | +15)* 15 | ||
Decays (-0.1/s) | 40 - 80 | +0.25 Opiate Withdrawal per second | |||||
80 - 100 | -0 → -20 vitality |?| +0.5 Opiate Withdrawal per second | ||||||
Opiate Overdose |
Decays (-0.5/s) | 0 - 50 | Slight screen distortion | Naloxone (-60 | -30)* 39 Stabilozine (-30 | -15)* 20 |
Fentanyl (+22.5 | +30)* 72 Morphine (+10 | +20)* 30 Opium (+8.75 | +15)* 15 | ||
50 - 100 | -0 → -200 vitality |?| -50% speed | ||||||
Morbusine Poisoning |
Grows (+1/s) | 0 - 20 | +7 Oxygen Low per second -20% speed |
Morbusine Antidote (-100 | -30)* 5 Stabilozine (-30 | -15)* 20 |
Morbusine (+2/s)* - | ||
Grows (+1/s) | 20 - 80 | +10 Oxygen Low per second -20% speed | |||||
80 - 100 | +15 Oxygen Low per second -20% speed | ||||||
Sufforin Poisoning |
Yes | Grows (+2/s) | 0 - 30 | No symptoms
Hidden Affliction icon |
Sufforin Antidote (-100 | -30)* 5 Stabilozine (-30 | -15)* 20 |
Sufforin (+2/s)* - | |
Grows (+1/s) | 30 - 90 | Screen blur Icon shows at 50 strength and higher | |||||
Grows (+0.5/s) | 90 - 100 | -0 → -100% vitality (death in 20 seconds) | |||||
Deliriumine Poisoning |
Grows (+1/s) | 0 - 100 | +1 Psychosis per second | Deliriumine Antidote (-100 | -25)* 5 Stabilozine (-30 | -15)* 20 |
Deliriumine (+1/s)* - | ||
Cyanide Poisoning |
Yes | Grows (+1/s) | 0 - 20 | -20% speed | Cyanide Antidote (-100 | -30)* 5 Stabilozine (-30 | -15)* 20 |
Cyanide (+1/s)* - | |
20 - 40 | -40% speed | ||||||
(+0.75/s) | 40 - 70 | -0 → -70% vitality |?| -70% speed | |||||
(+0.5/s) | 70 - 100 | -70% → -100% vitality |?| -90% speed | |||||
Radiation Sickness |
Stays | 5 - 25 | +0.0025 Burn per second | Antirad (-100 | -25)* 5 Stabilozine (-30 | -15)* 20 |
Radiotoxin (+40)* - (+20)* | ||
25 - 50 | +0.005 Burn per second | ||||||
50 - 75 | +0.01 Burn per second +1.05 Nausea per second | ||||||
75 - 100 | +0.02 Burn per second +1.1 Nausea per second | ||||||
Paralysis |
Grows (+1/s) | 0 - 20 | -50% speed | Anaparalyzant (Cured)* 20 Hallucinogenic Bufotoxin (-20)* - |
|||
20 - 40 | -60% speed | ||||||
40 - 60 | -70% speed | ||||||
60 - 80 | -80% speed | ||||||
80 - 99 | -90% speed | ||||||
99 - 100 | Prevents movement or actions of any kind | ||||||
Hallucinating |
Decays (-1/s) | 0 - 30 | Nothing Hidden to others |
Haloperidol (-100 | -25)* 37 | |||
30 - 100 | Heavy screen distortion and chromatic aberration Hidden to others | ||||||
Reaper's Tax |
Stays | 0 - 100 | - 0 → - 40 vitality |?| - 10% → - 50% on all skill levels -20% speed |
||||
Space Herpes |
Decays | 0 - 50 | Nothing Icon shows at 20 strength and higher | ||||
50 - 100 | Speed -40% Unable to chat/radio | ||||||
Watcher's Gaze |
Decays (-4/s) | 0 - 50 | Creatures:+10% speed, +50% vitality Humans: slight screen distortion | ||||
Decays (-7/s) | 50 - 60 | Creatures:+20% speed, +100% vitality Humans: Nausea 20 (2% chance /sec), Psychosis 20 (2% chance /sec), screen distortion and blur | |||||
Decays (-19/s) | 60 - 100 | Creatures:+30% speed, +200% vitality Humans: Nausea 2/sec, Psychosis 3/sec, screen distortion, blur and chromatic aberration | |||||
Nausea |
Decays (-1/s) | 0 - 100 | Vomiting every 12 to 17 seconds for 1.7 second:
Organ Damage 0.5, Stun 0.1 |
Ethanol (+20)* - | |||
Slow Metabolism |
Decays (-1/s) | 0 - 600 | +0 → +100% Buffs/Chems duration |?| | Tonic Liquid (+300)* 5 | |||
Hyperactivity |
Decays (-1/s) | 0 - 600 | +0 → +48% Speed |?| | Methamphetamine (+420 | +300)* 35 Hyperzine (+400)* - | |||
Husk Infection Resistance |
Decays (-1/s) | 0 - 600 | +0 → +75% Husk Infection Resistance |?| | Broad-spectrum Antibiotics (+600 | +300)* 25 | |||
Psychosis Resistance |
Decays (-1/s) | 0 - 600 | +0 → +75% Psychosis Resistance |?| | Ethanol (+600)* - Pipe Tobacco (+0.1)* - | |||
Vigor |
Decays (-1/s) | 0 - 600 | +0 → +200% Max Vitality |?| | Anabolic Steroids (+420 | +300)* 35 Hyperzine (+400)* - | |||
Paralysis Resistance |
Decays (-5/s) | 0 - 800 | +0 → +300% Paralysis Resistance|?| | Anaparalyzant (+800 | +390)* 64 | |||
Pressure Resistance |
Decays (-1/s) | 0 - 100 | +0 → +75% Pressure Resistance |?| |