Afflictions: Difference between revisions

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However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.


For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their [[Jobs|Job]]. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. [[#Internal Damage|Internal Damage]], [[#Burn|Burn]], [[#Oxygen Low|Oxygen Low]], [[#Bloodloss|Bloodloss]], and [[#High Pressure|High Pressure]] are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks are not scaled to the target's Vitality.
The effect of some Afflictions will be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their [[Jobs|Job]]. As such, Vitality loss from such an Affliction will effectively be a percentage of the victim's maximum Vitality rather than an absolute value. [[#Internal Damage|Internal Damage]], [[#Burn|Burn]], [[#Oxygen Low|Oxygen Low]], [[#Bloodloss|Bloodloss]], [[#High Pressure|High Pressure]], [[#Sufforin Poisoning|Sufforin]] and [[#Cyanide Poisoning|Cyanide Poisoning]] are the only scaled Afflictions.


A couple of case examples:
A couple of case examples:
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! style="width: 13%" |Affliction
! style="width: 13%" |Affliction
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
! style="width: 7%" | If left alone
! style="width: 7%" | If left alone
! style="width: 7%" |Strength Range
! style="width: 7%" |Strength Range

Revision as of 07:31, 1 May 2021

Data is potentially outdated
Last updated for version 0.13.0.11
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Notes: Treatments and causes may need updating

Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.

Afflictions Mechanics

Health GUI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:

  • The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.)
  • The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted).
  • A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—Light, Medium or Heavy. (Most afflictions range from 0 to 100 strength.)
  • A description of the currently selected affliction, along with the total amount of Vitality it has drained so far.
  • A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.

Affliction Strength

Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.

The effect of some Afflictions will be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, Vitality loss from such an Affliction will effectively be a percentage of the victim's maximum Vitality rather than an absolute value. Internal Damage, Burn, Oxygen Low, Bloodloss, High Pressure, Sufforin and Cyanide Poisoning are the only scaled Afflictions.

A couple of case examples:

  • The Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires.
  • Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit.

Data Table

A table of all afflictions, their precise effects and treatments.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Internal Damage
Yes except Organ Damage Yes Stays 0 - 100 -1% vitality per strength Deusizine (-90 | -30)* Desirable Medical Skill72
Fentanyl (-75 | -50)* Desirable Medical Skill72
Morphine (50 | 25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Hyperzine (-12 | -6)* Desirable Medical Skill50(note)
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6 | -3)* Desirable Medical Skill20
Antibiotic Glue (0 | +12.5)* Desirable Medical Skill55
Broad-spectrum Antibiotics (+33 | +60)* Desirable Medical Skill25
Liquid Oxygenite (+30 | +90)* Desirable Medical Skill72
Methamphetamine (+15 | +30)* Desirable Medical Skill35

Burn
Yes Yes Stays 0 - 100 -1% vitality per strength Antibiotic Glue (-75 | -50)* Desirable Medical Skill55
Fentanyl (-75 | -50)* Desirable Medical Skill72
Morphine (-50 | -25)* Desirable Medical Skill30
Plastiseal (-36 | -18)* Desirable Medical Skill22
Opium (-20 | -10)* Desirable Medical Skill15
Bandage (-18 | -12)* Desirable Medical Skill10
Pomegrenade Extract (-6 | -3)* Desirable Medical Skill20
Deusizine (+3.75 | +15)* Desirable Medical Skill72
Hyperzine (+0 | +7.5)* Desirable Medical Skill50

Oxygen Low
Yes With O²:
Decays
Without O²:
Grows
50 - 200 -0 → -2% vitality per second |?| Liquid Oxygenite (-50 | -99)* Desirable Medical Skill -
Methamphetamine (-90 | -45)* Desirable Medical Skill35
Deusizine (-90 | -45)* Desirable Medical Skill72
Hyperzine (-15 | -6)* Desirable Medical Skill50
Anabolic Steroids (-12)* Desirable Medical Skill -
Morphine (+20 | +30)* Desirable Medical Skill30
Fentanyl (+30 | +40)* Desirable Medical Skill72
Opium (+17.5 | +30)* Desirable Medical Skill15
Pomegrenade Extract (+25)* Desirable Medical Skill -

Bleeding
Yes Decays (-0.1/s) 0 - 100 -0 → -10 vitality per second |?|
Triggers and grows Bloodloss
Antibiotic Glue (-75 | -50)* Desirable Medical Skill55
Plastiseal (-48 | -24)* Desirable Medical Skill22
Bandage (-24 | -18)* Desirable Medical Skill10

Bloodloss
Yes With Bleeding:
Grows
Without Bleeding:
Decays (-0.1/s)
5 - 45 -0 → -0.75% vitality per second |?| Alien Blood (-120 | -60)* Desirable Medical Skill60
Blood Pack (-120 | -60)* Desirable Medical Skill35
Saline (-50 | -35)* Desirable Medical Skill10
Deusizine (-45 | -30)* Desirable Medical Skill72
45 - 100 -0.75% → -2.0% vitality per second |?|

Stun
Decays (-1/s) 0 - 30 Prevents movement and actions of any kind Hyperzine (-54 | -15)* Desirable Medical Skill50
Methamphetamine (-22.5)* Desirable Medical Skill -

High Pressure
Yes Stays 0 - 1 -10 vitality per second

Husk Infection
Grows (+0.3/s) 0 - 40

Dormant stage

No symptoms

Hidden Affliction icon

Calyxanide (-100 | -60)* Desirable Medical Skill38
Broad-spectrum Antibiotics (-30 | -15)* Desirable Medical Skill25
Velonaceps Calyx Eggs (+0.3/s)* Desirable Medical Skill -
40 - 100

Active stage

Progressively:
Waterbreathing
Pressure immunity
Special infectious attack
Unable to chat/radio
Death at 100 strength

Psychosis
Decays (-0.1/s) 0 - 100 Imaginary fires, floods, and sounds
No self-diagnosis
Haloperidol (-100 | -25)* Desirable Medical Skill37
Deliriumine Antidote (-13.2 | 0)* Desirable Medical Skill41
Alien Blood (+25 | +50)* Desirable Medical Skill40
Anabolic Steroids (+33 | +60)* Desirable Medical Skill35
Hyperzine (+24 | +48)* Desirable Medical Skill50
Anaparalyzant (+5 | +45)* Desirable Medical Skill64

Drunk
Decays (-0.1/s) 20 - 40 - 0 → - 10 vitality |?|
-20% speed
Stabilozine (-30 | -15)* Desirable Medical Skill20 Ethanol (+20)* Desirable Medical Skill -
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
Each second, 20% chance of +10 Nausea
80 - 100 - 30 → - 100 vitality |?|
-50% speed
Each second, 75% chance of +20 Nausea

Opiate Withdrawal
Decays (-0.05/s) 20 - 40 -0 → -20 vitality |?|
-20% speed
Each second, 10% chance of +30 Nausea
Naloxone (-60 | -30)* Desirable Medical Skill39
Stabilozine (-30 | -15)* Desirable Medical Skill20
Fentanyl (-100)* Desirable Medical Skill -
Morphine (-30)* Desirable Medical Skill -
Opium (-15)* Desirable Medical Skill -
Decays (-0.1/s) 40 - 80 -20 → -50 vitality |?|
-30% speed
Each second, 30% chance of +30 Nausea
Decays (-0.2/s) 80 - 100 -50 → -200 vitality |?|
-50% speed
Each second, 50% chance of +30 Nausea

Opiate Addiction
Decays (-0.05/s) 20 - 40 +0.1 Opiate Withdrawal per second Naloxone (-60 | -30)* Desirable Medical Skill39
Stabilozine (-30 | -15)* Desirable Medical Skill20
Fentanyl (+7.5 | +30)* Desirable Medical Skill72
Morphine (+5 | +25)* Desirable Medical Skill30
Opium (+5 | +15)* Desirable Medical Skill15
Decays (-0.1/s) 40 - 80 +0.25 Opiate Withdrawal per second
80 - 100 -0 → -20 vitality |?|
+0.5 Opiate Withdrawal per second

Opiate Overdose
Decays (-0.5/s) 0 - 50 Slight screen distortion Naloxone (-60 | -30)* Desirable Medical Skill39
Stabilozine (-30 | -15)* Desirable Medical Skill20
Fentanyl (+22.5 | +30)* Desirable Medical Skill72
Morphine (+10 | +20)* Desirable Medical Skill30
Opium (+8.75 | +15)* Desirable Medical Skill15
50 - 100 -0 → -200 vitality |?|
-50% speed

Morbusine Poisoning
Grows (+1/s) 0 - 20 +7 Oxygen Low per second
-20% speed
Morbusine Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Morbusine (+2/s)* Desirable Medical Skill -
Grows (+1/s) 20 - 80 +10 Oxygen Low per second
-20% speed
80 - 100 +15 Oxygen Low per second
-20% speed

Sufforin Poisoning
Yes Grows (+2/s) 0 - 30 No symptoms

Hidden Affliction icon

Sufforin Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Sufforin (+2/s)* Desirable Medical Skill -
Grows (+1/s) 30 - 90 Screen blur
Icon shows at 50 strength and higher
Grows (+0.5/s) 90 - 100 -0 → -100% vitality (death in 20 seconds)

Deliriumine Poisoning
Grows (+1/s) 0 - 100 +1 Psychosis per second Deliriumine Antidote (-100 | -25)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Deliriumine (+1/s)* Desirable Medical Skill -

Cyanide Poisoning
Yes Grows (+1/s) 0 - 20 -20% speed Cyanide Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Cyanide (+1/s)* Desirable Medical Skill -
20 - 40 -40% speed
(+0.75/s) 40 - 70 -0 → -70% vitality |?|
-70% speed
(+0.5/s) 70 - 100 -70% → -100% vitality |?|
-90% speed

Radiation Sickness
Stays 5 - 25 +0.0025 Burn per second Antirad (-100 | -25)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
25 - 50 +0.005 Burn per second
50 - 75 +0.01 Burn per second
+1.05 Nausea per second
75 - 100 +0.02 Burn per second
+1.1 Nausea per second

Paralysis
Grows (+1/s) 0 - 20 -50% speed Anaparalyzant (Cured)* Desirable Medical Skill20
Hallucinogenic Bufotoxin (-20)* Desirable Medical Skill -
20 - 40 -60% speed
40 - 60 -70% speed
60 - 80 -80% speed
80 - 99 -90% speed
99 - 100 Prevents movement or actions of any kind

Hallucinating
Decays (-1/s) 0 - 30 Nothing
Hidden to others
30 - 100 Heavy screen distortion and chromatic aberration
Hidden to others

Reaper's Tax
Stays 0 - 100 - 0 → - 40 vitality |?|
- 10% → - 50% on all skill levels
-20% speed

Space Herpes
Decays 0 - 50 Nothing
Icon shows at 20 strength and higher
50 - 100 Speed -40%
Unable to chat/radio

Watcher's Gaze
Decays (-4/s) 0 - 50 Screen blur
Icon shows at 40 strength and higher
Decays (-7/s) 50 - 60 Each second 2% chance of:

+20 Nausea +20 Psychosis

Decays (-19/s) 60 - 100 +2 Nausea, +3 Psychosis per second

Nausea
Decays (-1/s) 0 - 100 Vomiting every 12 to 17 seconds for 1.7 second:

Organ Damage 0.5, Stun 0.1

Ethanol (+20)* Desirable Medical Skill -

Slow Metabolism
Decays (-1/s) 0 - 600 +0 → +100% Buffs/Chems duration |?| Tonic Liquid (+300)* Desirable Medical Skill5

Hyperactivity
Decays (-1/s) 0 - 600 +0 → +48% Speed |?| Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill -

Husk Infection Resistance
Decays (-1/s) 0 - 600 +0 → +75% Husk Infection Resistance |?| Broad-spectrum Antibiotics (+600 | +300)* Desirable Medical Skill25

Psychosis Resistance
Decays (-1/s) 0 - 600 +0 → +75% Psychosis Resistance |?| Ethanol (+600)* Desirable Medical Skill -
Pipe Tobacco (+0.1)* Desirable Medical Skill -

Vigor
Decays (-1/s) 0 - 600 +0 → +200% Max Vitality |?| Anabolic Steroids (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill -

Paralysis Resistance
Decays (-5/s) 0 - 800 +0 → +300% Paralysis Resistance|?| Anaparalyzant (+800 | +390)* Desirable Medical Skill64

Pressure Resistance
Decays (-1/s) 0 - 100 +0 → +75% Pressure Resistance |?|
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