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{{Version|0.10.5.1}}
{{Version|0.12.0.3}}
'''Afflictions''' are status effects which characters can receive through varied means and can have positive or negative effects. They are the only way of influencing a character's [[Vitality]].
'''Afflictions''' are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's [[Vitality]].
 
=Afflictions Mechanics=
=Afflictions Mechanics=
===Health GUI===
===Health GUI===
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health UI (which is accessed with the [H] key, or by clicking on the health bar or character portrait).
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait).
The health UI shows:
The health UI shows:
 
* The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.)
* The limbs affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
* The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted).
* The overall state of each limb, signalled by its color, from Green (buffed) to Yellow (normal) to Red (heavily afflicted).
* A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—<span style="color:#FFE200">Light</span>, <span style="color:#FFAB00">Medium</span> or <span style="color:#FF0000">Heavy</span>. (Most afflictions range from 0 to 100 strength.)
* A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon which represents the strength of the affliction (<span style="color:#FFE200">Light</span>, <span style="color:#FFAB00">Medium</span> or <span style="color:#FF0000">Heavy</span>); most afflictions range from 0 to 100 strength
* A description of the currently selected affliction, along with the total amount of Vitality it has drained so far.
* A description of the currently selected affliction, along with the total amount of Vitality it has drained so far
* A list of suitable treatments (may be misleading, only characters with high enough [[Skills#Medical|Medical Skill]] will get an accurate list of treatments) for the affliction.
* A list of suitable treatments (may be misleading, only characters with high enough [[Skills#Medical|Medical Skill]] will get an accurate list of treatments) for the affliction.
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.<br>
Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.<br>
Some afflictions do not display an icon at low levels of severity.
Some afflictions do not display an icon at low levels of severity.
===Affliction Strength===
===Affliction Strength===
Most Afflictions range from 0 to 100 strength, with the exception of [[#Oxygen Low|Oxygen Low]] (max 200).<br>[[#Stun|Stun]] and '''Buffs''' also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.<br>
Most Afflictions range from 0 to 100 strength, with the exception of [[#Oxygen Low|Oxygen Low]] (max 200).<br>[[#Stun|Stun]] and '''Buffs''' also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.<br>
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.


For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their [[Jobs|Job]]. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. [[#Internal Damage|Internal Damage]], [[#Burn|Burn]], [[#Oxygen Low|Oxygen Low]], [[#Bloodloss|Bloodloss]], and [[#High Pressure|High Pressure]] are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks is not scaled to the target's Vitality.
For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their [[Jobs|Job]]. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. [[#Internal Damage|Internal Damage]], [[#Burn|Burn]], [[#Oxygen Low|Oxygen Low]], [[#Bloodloss|Bloodloss]], and [[#High Pressure|High Pressure]] are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks are not scaled to the target's Vitality.


A couple of case examples:
A couple of case examples:
* the [[#Husk Infection Resistance|Husk Infection Resistance]] Buff has a maximum strength of 600, going down by 1 per second. If a character uses [[Broad-spectrum Antibiotics]] (while meeting its Medical Skill requirement of 25), they will gain 600 '''Husk Infection Resistance''', which means it will last 600 seoonds (10mn), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, 50% at 400, and so on until the Buff expires.
* The [[#Husk Infection Resistance|Husk Infection Resistance]] Buff has a maximum strength of 600, going down by 1 per second. If a character uses [[Broad-spectrum Antibiotics]] (while meeting its Medical Skill requirement of 25), they will gain 600 '''Husk Infection Resistance''', which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires.
* [[#Stun|Stun]] "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive [[Stun Baton]] hits (on a Human target) will still add 15 seconds to the timer although never going beyond 30; one could wait 10-15 seconds between hits to add the full 15 seconds on each hit.
* [[#Stun|Stun]] "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive [[Stun Baton]] hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit.
 
=Data Table=
=Data Table=
A table of all afflictions, their precise effects and treatments.
A table of <abbr title="except for the non-specific afflictions: Disoriented, Hallucinations, IncrementalStun, and Disguised">all</abbr> afflictions, their precise effects and treatments.
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width: 100%;"
{| class="wikitable" style="text-align:center; width: 100%;"
|+ Afflictions and Treatments Table
|-
|-
! style="width: 13%" | Affliction
! style="width: 13%" |Affliction
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 5%" |<span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 10%" | If left alone
! style="width: 7%" | If left alone
! style="width: 9%" | Strength Range
! style="width: 7%" |Strength Range
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span><span style="float:right">Skill</span>
! style="width: 7%" | Skill
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Skilled | Unskilled. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
|-
|-
| rowspan="6" | [[File:Affliction Internal Damage.png|50px]]<br>[[#Internal Damage|Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]]
|[[File:Affliction Internal Damage.png|50px]]<br>[[Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]]
| rowspan="6" | YES
|Yes except Organ Damage
| rowspan="6" | YES
|Yes
| rowspan="6" style="text-align:left;" | Stays
| style="text-align:left;" |Stays
| rowspan="6" | 0 - 100
|0 - 100
| rowspan="6" | [[File:Orders healandrescue.png|16px]] -1 vitality per strength
|[[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="color:#c8c3bc; text-align:left;" | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span>
| style="text-align:left;" |{{str|Deusizine|-90|-30||72}}<br>{{str|Fentanyl|-75|-50||72}}<br>{{str|Morphine|50|25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Hyperzine|-12|-6||50}}<abbr title="Only treats Internal Damage, not the other 6 sub-types)">(note)</abbr><br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6|-3||20}}
| 72
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Antibiotic Glue|0|+12.5||55}}<br>{{str|Broad-spectrum Antibiotics|+33|+60||25}}<br>{{str|Liquid Oxygenite|+30|+90||72}}<br>{{str|Methamphetamine|+15|+30||35}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span>
|[[File:Affliction Burn.png|50px]]<br>[[Burn]]
| 72
|No
|Yes
| style="text-align:left;" |Stays
|0 - 100
|[[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="text-align:left;" |{{str|Antibiotic Glue|-75|-50||55}}<br>{{str|Fentanyl|-75|-50||72}}<br>{{str|Morphine|-50|-25||30}}<br>{{str|Plastiseal|-36|-18||22}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Bandage|-18|-12||10}}<br>{{str|Pomegrenade Extract|-6|-3||20}}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Deusizine|+3.75|+15||72}}<br>{{str|Hyperzine|+0|+7.5||50}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span>
|[[File:Affliction Oxygen Low.png|50px]]<br>[[Oxygen Low]]
| 30
|No
|Yes
| style="text-align:left;" |With O²:<br />Decays<br />Without O²:<br />Grows<br />
|50 - 200
|[[File:Orders healandrescue.png|16px]] '''-0 → -2''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;" |{{str|Liquid Oxygenite|-50|-99|| - }}<br>{{str|Methamphetamine|-90|-45||35}}<br>{{str|Deusizine|-90|-45||72}}<br>{{str|Hyperzine|-15|-6||50}}<br>{{str|Anabolic Steroids|-12||| - }}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Morphine|+20|+30||30}}<br>{{str|Fentanyl|+30|+40||72}}<br>{{str|Opium|+17.5|+30||15}}<br>{{str|Pomegrenade Extract|+25||| - }}
|-
|-
| style="text-align:left;" | {{Hyperlink|Opium|20}} 20 | <span style="color:#c90c0c;">10</span>
|[[File:Affliction Bleeding.png|50px]]<br>[[Bleeding]]
| 15
|Yes
|No
| style="text-align:left;" |Decays (-0.1/s)
|0 - 100
|[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span><br />Triggers and grows Bloodloss
| style="text-align:left;" |{{str|Antibiotic Glue|-75|-50||55}}<br>{{str|Plastiseal|-48|-24||22}}<br>{{str|Bandage|-24|-18||10}}
| rowspan="5" style="border-left:1px solid #767D71;" |
|-
|-
| style="text-align:left;" | {{Hyperlink|Hyperzine|20}} 12 | <span style="color:#c90c0c;">6</span>
| rowspan="2" |[[File:Affliction Bloodloss.png|50px]]<br>[[Bloodloss]]
| 60
| rowspan="2" |No
| rowspan="2" |Yes
| rowspan="2" style="text-align:left;" |With Bleeding:<br />Grows<br />Without Bleeding:<br />Decays (-0.1/s)
|5 - 45
|[[File:Orders healandrescue.png|16px]] '''-0 → -0.75''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span>
| rowspan="2" style="text-align:left;" |{{str|Alien Blood|-120|-60||60}}<br>{{str|Blood Pack|-120|-60||35|12}}<br>{{str|Saline|-50|-35||10|12}}<br>{{str|Deusizine|-45|-30||72}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Pomegrenade Extract|20}} 5 | <span style="color:#c90c0c;">2.5</span>
|45 - 100
| 20
|[[File:Orders healandrescue.png|16px]] '''-0.75 → -2.0''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span>
|-
|-
| rowspan="3" | [[File:Affliction Bleeding.png|50px]]<br>[[#Bleeding|Bleeding]]
|[[File:Affliction Stun.png|50px]]<br>[[Stun]]
| rowspan="3" | YES
|No
| rowspan="3" | NO
| No
| rowspan="3" style="text-align:left;" | Decays (-0.1/s)
| style="text-align:left;" |Decays (-1/s)
| rowspan="3" | 0 - 100
|0 - 30
| rowspan="3" | [[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span><br />Triggers and grows Bloodloss
|Prevents movement and actions of any kind
| style="text-align:left;" | {{Hyperlink|Plastiseal|10}} 35 | <span style="color:#c90c0c;">30</span>
| style="text-align:left;" |{{str|Hyperzine|-54|-15||50}}<br>{{str|Methamphetamine|-22.5||| - }}
| 36
|-
|-
| style="text-align:left;" | {{Hyperlink|Bandage|10}} 9 | <span style="color:#c90c0c;">6</span>
|[[File:Affliction Pressure.png|50px]]<br>[[High Pressure]]
| 10
|No
|Yes
| style="text-align:left;" |Stays
|0 - 1
|[[File:Orders healandrescue.png|16px]] -10 vitality per second
|-
|-
| style="text-align:left;" | {{Hyperlink|Antibiotic Glue|20}} 40 | <span style="color:#c90c0c;">20</span>
| rowspan="2" |[[File:Affliction Husk Infection.png|50px]]<br>[[Husk Infection]]
| 73
| rowspan="2" |No
| rowspan="2" |No
| rowspan="2" style="text-align:left;" |Grows (+0.3/s)
|0 - 40
Dormant stage
|No symptoms
Hidden Affliction icon
| rowspan="2" style="text-align:left;" |{{str|Calyxanide|-100|-60||38}}<br>{{str|Broad-spectrum Antibiotics|-30|-15||25}}
| rowspan="2" style="text-align:left;border-left:1px solid #767D71;" |{{str|Velonaceps Calyx Eggs|+0.3/s||| - }}
|-
|-
| rowspan="7" | [[File:Affliction Burn.png|50px]]<br>[[#Burn|Burn]]
|40 - 100
| rowspan="7" | NO
Active stage
| rowspan="7" | YES
|Progressively:<br>Waterbreathing<br>Pressure immunity<br>Special infectious attack<br>Unable to chat/radio<br>Death at 100 strength
| rowspan="7" style="text-align:left;" | Stays
| rowspan="7" | 0 - 100
| rowspan="7" | [[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="text-align:left;" | {{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span>
| 72
|-
|-
| style="text-align:left;" | {{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span>
|[[File:Affliction Psychosis.png|50px]]<br>[[Psychosis]]
| 30
|No
|No
| style="text-align:left;" |Decays (-0.1/s)
|0 - 100
|Imaginary fires, floods, and sounds<br><abbr title="Others can see it starting at 20 strength">No self-diagnosis</abbr>
| style="text-align:left;" |{{str|Haloperidol|-100|-25||37}}<br>{{str|Deliriumine Antidote|-13.2|0||41}}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Alien Blood|+25|+50||40}}<br>{{str|Anabolic Steroids|+33|+60||35}}<br>{{str|Hyperzine|+24|+48||50}}<br>{{str|Anaparalyzant|+5|+45||64}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Antibiotic Glue|20}} 40 | <span style="color:#c90c0c;">20</span>
| rowspan="3" |[[File:Affliction Drunk.png|50px]]<br>[[Drunk]]
| 73
| rowspan="3" |No
| rowspan="3" |No
| style="text-align:left;" |Decays (-0.1/s)
|20 - 40
| |[[File:Orders healandrescue.png|16px]] '''- 0 → - 10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-20% speed
| rowspan="3" style="text-align:left;" |{{str|Stabilozine|-30|-15||20}}
| rowspan="3" style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+20||| - }}
|-
|-
| style="text-align:left;" | {{Hyperlink|Plastiseal|10}} 35 | <span style="color:#c90c0c;">30</span>
| rowspan="2" style="text-align:left;" |Decays (-0.2/s)
| 36
|40 - 80
| style="text-align:center;" |[[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-30% speed<br>Each second, 20% chance of +10 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Opium|20}} 20 | <span style="color:#c90c0c;">10</span>
|80 - 100
| 15
| style="text-align:center;" |[[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-50% speed<br>Each second, 75% chance of +20 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Bandage|10}} 15 | <span style="color:#c90c0c;">10</span>
| rowspan="3" |[[File:Affliction Opiate Withdrawal.png|50px]]<br>[[Opiate Afflictions|Opiate Withdrawal]]
| 10
| rowspan="3" |No
| rowspan="3" |No
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.05/s)
| style="border-top:4px solid #767D71;" |20 - 40
| style="border-top:4px solid #767D71;" |[[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-20% speed<br>Each second, 10% chance of +30 {{hl|Nausea|20|Affliction Nausea|Nausea}}
| rowspan="3" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}}<br>{{str|Fentanyl|-100||| - }}<br>{{str|Morphine|-30||| - }}<br>{{str|Opium|-15||| - }}
| rowspan="3" style="border-left:1px solid #767D71;" |
|-
|-
| style="text-align:left;" | {{Hyperlink|Pomegrenade Extract|20}} 6 | <span style="color:#c90c0c;">3</span>
| style="text-align:left;" |Decays (-0.1/s)
| 20
|40 - 80
| |[[File:Orders healandrescue.png|16px]] '''-20 → -50''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-30% speed<br>Each second, 30% chance of +30 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|-
|-
| rowspan="5" | [[File:Affliction Oxygen Low.png|50px]]<br>[[#Oxygen Low|Oxygen Low]]
| style="text-align:left;" |Decays (-0.2/s)
| rowspan="5" | NO
| 80 - 100
| rowspan="5" | YES
| |[[File:Orders healandrescue.png|16px]] '''-50 → -200''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-50% speed<br>Each second, 50% chance of +30 {{hl|Nausea|20|Affliction Nausea|Nausea}}
| rowspan="5" style="text-align:left;" | With O²:<br />Decays<br />Without O²:<br />Grows<br />
| rowspan="5" | 50 - 200
| rowspan="5" | [[File:Orders healandrescue.png|16px]] '''-0 → -2''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;" | {{Hyperlink|Liquid Oxygenite|20}} 99
| 45
|-
|-
| style="text-align:left;" | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span>
| rowspan="3" |[[File:Affliction Opiate Addiction.png|50px]]<br>[[Opiate Afflictions|Opiate Addiction]]
| 72
| rowspan="3" |No
| rowspan="3" |No
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.05/s)
| style="border-top:4px solid #767D71;" |20 - 40
| style="border-top:4px solid #767D71;" |[[File:Affliction Opiate Withdrawal.png|16px]] +0.1 Opiate Withdrawal per second
| rowspan="3" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}}
| rowspan="3" style="text-align:left;border-left:1px solid #767D71;" |{{str|Fentanyl|+7.5|+30||72}}<br>{{str|Morphine|+5|+25||30}}<br>{{str|Opium|+5|+15||15}}
|-
|-
| style="text-align:left;" | {{Hyperlink|Hyperzine|20}} 15 | <span style="color:#c90c0c;">6</span>
| rowspan="2" style="text-align:left;" |Decays (-0.1/s)
| 60
|40 - 80
|[[File:Affliction Opiate Withdrawal.png|16px]] +0.25 Opiate Withdrawal per second
|-
|-
| style="text-align:left;" | {{Hyperlink|Anabolic Steroids|20}} 12
| 80 - 100
| 72
|[[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />[[File:Affliction Opiate Withdrawal.png|16px]] +0.5 Opiate Withdrawal per second
|-
|-
| style="text-align:left;" | {{Hyperlink|Methamphetamine|20}} 6 | <span style="color:#c90c0c;">4</span>
| rowspan="2" |[[File:Affliction Opiate Overdose.png|50px]]<br>[[Opiate Afflictions|Opiate Overdose]]
| 72
| rowspan="2" |No
| rowspan="2" |No
| rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Decays (-0.5/s)
| style="border-top:4px solid #767D71;" |0 - 50
| style="border-top:4px solid #767D71;" |Slight screen distortion
| rowspan="2" style="text-align:left;" |{{str|Naloxone|-60|-30||39}}<br>{{str|Stabilozine|-30|-15||20}}
| rowspan="2" style="text-align:left;border-left:1px solid #767D71;" |{{str|Fentanyl|+22.5|+30||72}}<br>{{str|Morphine|+10|+20||30}}<br>{{str|Opium|+8.75|+15||15}}
|-
|-
| rowspan="4" | [[File:Affliction Bloodloss.png|50px]]<br>[[#Bloodloss|Bloodloss]]
|50 - 100
| rowspan="4" | NO
|[[File:Orders healandrescue.png|16px]] '''-0 → -200''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-50% speed
| rowspan="4" | YES
| rowspan="4" style="text-align:left;" | With Bleeding:<br />Grows<br />Without Bleeding:<br />Decays (-0.1/s)
| rowspan="2" | 5 - 45
| rowspan="2" | [[File:Orders healandrescue.png|16px]] '''-0 → -0.75''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;" | {{Hyperlink|Blood Pack|10}} 120 | <span style="color:#c90c0c;">60</span>
| 72
|-
|-
| style="text-align:left;" | {{Hyperlink|Deusizine|20}} 45 | <span style="color:#c90c0c;">30</span>
| rowspan="3" |[[File:Affliction Morbusine Poisoning.png|50px]]<br>[[Morbusine Poisoning]]
| 72
| rowspan="3" |No
| rowspan="3" |No
| style="text-align:left;border-top:4px solid #767D71;" |Grows (+2/s)
| style="border-top:4px solid #767D71;" |0 - 20
| style="border-top:4px solid #767D71;" |[[File:Affliction Oxygen Low.png|16px]] +7 Oxygen Low per second<br />-20% speed
| rowspan="3" style="text-align:left;" |{{str|Morbusine Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}}
| rowspan="3" style="text-align:left;border-left:1px solid #767D71;" |{{str|Morbusine|+2/s||| - }}
|-
|-
 
| rowspan="2" style="text-align:left;" |Grows (+1/s)
| rowspan="2" | 45 - 100
|20 - 80
| rowspan="2" | [[File:Orders healandrescue.png|16px]] '''-0.75 → -2.0''' vitality per second <span class="explain" title="Proportional to strength">'''|?|'''</span>
|[[File:Affliction Oxygen Low.png|16px]] +12 Oxygen Low per second<br />-20% speed
| style="text-align:left;" | {{Hyperlink|Saline|10}} 30 | <span style="color:#c90c0c;">15</span>
| 20
|-
|-
| style="text-align:left;" | {{Hyperlink|Alien Blood|20}} 30 | <span style="color:#c90c0c;">20</span>
|80 - 100
| 40
|[[File:Affliction Oxygen Low.png|16px]] +15 Oxygen Low per second<br />-20% speed
|-
|-
| [[File:Affliction Stun.png|50px]]<br>[[#Stun|Stun]]
| rowspan="3" |[[File:Affliction Sufforin Poisoning.png|50px]]<br>[[Sufforin Poisoning]]
| NO
| rowspan="3" |No
| NO
| rowspan="3" |No
| style="text-align:left;" | Decays (-1/s)
| style="text-align:left;border-top:4px solid #767D71;" |Grows (+2/s)
| 0 - 30
| style="border-top:4px solid #767D71;" |0 - 30
| Prevents movement and actions of any kind
| style="border-top:4px solid #767D71;" |No symptoms
| rowspan="2" colspan="2" style="text-align:center;" | [[File:Orders dismissed.png|64px|None]]
Hidden Affliction icon
| rowspan="3" style="text-align:left;" |{{str|Sufforin Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}}
| rowspan="3" style="text-align:left;border-left:1px solid #767D71;" |{{str|Sufforin|+2/s||| - }}
|-
|-
| [[File:Affliction Pressure.png|50px]]<br>[[#High Pressure|High Pressure]]
| style="text-align:left;" |Grows (+1/s)
| NO
|30 - 90
| YES
|Screen blur<br>Icon shows at 50 strength and higher
| style="text-align:left;" | Stays
| 0 - 1
| [[File:Orders healandrescue.png|16px]] -10 vitality per second
|-
|-
| rowspan="2" | [[File:Affliction Husk Infection.png|50px]]<br>[[#Husk Infection|Husk Infection]]
| style="text-align:left;" |Grows (+2/s)
| rowspan="2" | NO
|90 - 100
| rowspan="2" | NO
|[[File:Orders healandrescue.png|16px]] -100 vitality in 5 seconds
| rowspan="2" style="text-align:left;" | Grows (+0.3/s)
| rowspan="2" | 40 - 100
| rowspan="2" | Waterbreathing<br />Pressure immunity<br />Special infectious attack<br />Unable to chat/radio<br />Death at 100 strength
| style="text-align:left;" | {{Hyperlink|Broad-spectrum Antibiotics|20}} 30 | <span style="color:#c90c0c;">15</span>
| 25
|-
|-
| style="text-align:left;" | {{Hyperlink|Calyxanide|20}} 40 | <span style="color:#c90c0c;">20</span>
|[[File:Affliction Deliriumine Poisoning.png|50px]]<br>[[Deliriumine Poisoning]]
| 38
|No
|No
| style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s)
| style="border-top:4px solid #767D71;" |0 - 100
| style="border-top:4px solid #767D71;" |[[File:Affliction Psychosis.png|16px]] +1 Psychosis per second
| style="text-align:left;" |{{str|Deliriumine Antidote|-100|-25||5}}<br>{{str|Stabilozine|-30|-15||20}}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Deliriumine|+1/s||| - }}
|-
|-
| rowspan="2" | [[File:Affliction Psychosis.png|50px]]<br>[[#Psychosis|Psychosis]]
| rowspan="4" |[[File:Affliction Cyanide Poisoning.png|50px]]<br>[[Cyanide Poisoning]]
| rowspan="2" | NO
| rowspan="4" |No
| rowspan="2" | NO
| rowspan="4" |No
| rowspan="2" style="text-align:left;" | Decays (-0.1/s)
| rowspan="4" style="text-align:left;border-top:4px solid #767D71;" |Grows (+1/s)
| rowspan="2" | 0 - 100
| style="border-top:4px solid #767D71;" |0 - 20
| rowspan="2" | Imaginary fires, floods and sounds
| style="border-top:4px solid #767D71;" | -20% speed
| style="text-align:left;" | {{Hyperlink|Haloperidol|20}} 100 | <span style="color:#c90c0c;">25</span>
| rowspan="4" style="text-align:left;" |{{str|Cyanide Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}}
| 37
| rowspan="4" style="text-align:left;border-left:1px solid #767D71;" |{{str|Cyanide|+1/s||| - }}
|-
|-
| style="text-align:left;" | {{Hyperlink|Deliriumine Antidote|20}} 19.8 | <span style="color:#c90c0c;">0</span>
|20 - 40
| 41
| -40% speed
|-
| rowspan="3" | [[File:Affliction Drunk.png|50px]]<br>[[#Drunk|Drunk]]
| rowspan="3" | NO
| rowspan="3" | NO
| style="text-align:left;" | Decays (-0.1/s)
| 20 - 40
| |[[File:Orders healandrescue.png|16px]] '''—0 → —10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-20% speed
| rowspan="3" colspan="2" style="text-align:center;" | [[File:Orders dismissed.png|64px|None]]
|-
| rowspan="2" style="text-align:left;" | Decays (-0.2/s)
| 40 - 80
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-30% speed
|-
| 80 - 100
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-50% speed
|-
| rowspan="3" | [[File:Affliction Opiate Withdrawal.png|50px]]<br>[[#Opiate Withdrawal|Opiate Withdrawal]]
| rowspan="3" | NO
| rowspan="3" | NO
| style="text-align:left;" | Decays (-0.05/s)
| 20 - 40
| | [[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-20% speed
| rowspan="3" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span><br />Consuming Opiates
| rowspan="3" | 39
|-
| style="text-align:left;" | Decays (-0.1/s)
| 40 - 80
| | [[File:Orders healandrescue.png|16px]] '''-20 → -50''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-30% speed
|-
| style="text-align:left;" | Decays (-0.2/s)
| 80 - 100
| | [[File:Orders healandrescue.png|16px]] '''-50 → -200''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-50% speed
|-
| rowspan="2" | [[File:Affliction Opiate Overdose.png|50px]]<br>[[#Opiate Overdose|Opiate Overdose]]
| rowspan="2" | NO
| rowspan="2" | NO
| rowspan="2" style="text-align:left;" | Decays (-0.5/s)
| 0 - 50
| Slight screen distortion
| rowspan="2" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span>
| rowspan="2" | 39
|-
| 50 - 100
| | [[File:Orders healandrescue.png|16px]] '''-0 → -200''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-50% speed
|-
| rowspan="3" | [[File:Affliction Opiate Addiction.png|50px]]<br>[[#Opiate Addiction|Opiate Addiction]]
| rowspan="3" | NO
| rowspan="3" | NO
| style="text-align:left;" | Decays (-0.05/s)
| 20 - 40
| [[File:Affliction Opiate Withdrawal.png|16px]] +0.1 Opiate Withdrawal per second
| rowspan="3" style="text-align:left;" | {{Hyperlink|Naloxone|20}} 60 | <span style="color:#c90c0c;">30</span><br />Consuming Opiates
| rowspan="3" | 39
|-
|-
| rowspan="2" style="text-align:left;" | Decays (-0.1/s)
|40 - 70
| 40 - 80
| |[[File:Orders healandrescue.png|16px]] '''-1 → -70''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-70% speed
| [[File:Affliction Opiate Withdrawal.png|16px]] +0.25 Opiate Withdrawal per second
|-
|-
| 80 - 100
|70 - 100
| | [[File:Orders healandrescue.png|16px]] '''-0 → -20''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />[[File:Affliction Opiate Withdrawal.png|16px]] +0.5 Opiate Withdrawal per second
| |[[File:Orders healandrescue.png|16px]] '''-70 → -100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />Permanent{{Hyperlink|Stun|20|Affliction Stun}}<br />-90% speed
|-
|-
| rowspan="4" | [[File:Affliction Radiation Sickness.png|50px]]<br>[[#Radiation Sickness|Radiation Sickness]]
| rowspan="4" |[[File:Affliction Radiation Sickness.png|50px]]<br>[[Radiation Sickness]]
| rowspan="4" | NO
| rowspan="4" |No
| rowspan="4" | NO
| rowspan="4" |No
| rowspan="4" style="text-align:left;" | Stays
| rowspan="4" style="text-align:left;border-top:4px solid #767D71;" |Stays
| 0 - 25
| style="border-top:4px solid #767D71;" |0 - 25
| [[File:Affliction Burn.png|16px]] +0.025 Burn per second
| style="border-top:4px solid #767D71;" |[[File:Affliction Burn.png|16px]] +0.025 Burn per second
| rowspan="4" style="text-align:left;" | {{Hyperlink|Antirad|20}} 100 | <span style="color:#c90c0c;">25</span>
| rowspan="4" style="text-align:left;" |{{str|Antirad|-100|-25||5}}<br>{{str|Stabilozine|-30|-15||20}}
| rowspan="4" | 50
| rowspan="15" style="border-left:1px solid #767D71;" |
|-
|-
| 25 - 50
|25 - 50
| [[File:Affliction Burn.png|16px]] +0.05 Burn per second
|[[File:Affliction Burn.png|16px]] +0.05 Burn per second
|-
|-
| 50 - 75
|50 - 75
| [[File:Affliction Burn.png|16px]] +0.075 Burn per second
|[[File:Affliction Burn.png|16px]] +0.075 Burn per second
|-
|-
| 75 - 100
| 75 - 100
| [[File:Affliction Burn.png|16px]] +0.1 Burn per second
|[[File:Affliction Burn.png|16px]] +0.1 Burn per second
|-
|-
| rowspan="6" | [[File:Affliction Paralysis.png|50px]]<br>[[#Paralysis|Paralysis]]
| rowspan="6" |[[File:Affliction Paralysis.png|50px]]<br>[[Paralysis]]
| rowspan="6" | NO
| rowspan="6" |No
| rowspan="6" | NO
| rowspan="6" |No
| rowspan="6" style="text-align:left;" | Grows (+1/s)
| rowspan="6" style="text-align:left;border-top:4px solid #767D71;"|Grows (+1/s)
| 0 - 20
|style="border-top:4px solid #767D71;"|0 - 20
| -50% speed
|style="border-top:4px solid #767D71;"| -50% speed
| rowspan="6" style="text-align:left;" | {{Hyperlink|Anaparalyzant|20}}<br />(Grants Paralysis Resistance 800 | <span style="color:#c90c0c;">390</span>)
| rowspan="6" |{{str|Anaparalyzant|Cured|||20}}<br>{{str|Hallucinogenic Bufotoxin|-20||| - }}
| rowspan="6" | 64
|-
|-
| 20 - 40
|20 - 40
| -60% speed
| -60% speed
|-
|-
| 40 - 60
|40 - 60
| -70% speed
| -70% speed
|-
|-
| 60 - 80
|60 - 80
| -80% speed
| -80% speed
|-
|-
| 80 - 99
|80 - 99
| -90% speed
| -90% speed
|-
|-
| 99 - 100
|99 - 100
| Prevents movement or actions of any kind
| Prevents movement or actions of any kind
|-
|-
| rowspan="3" | [[File:Affliction Morbusine Poisoning.png|50px]]<br>[[#Morbusine Poisoning|Morbusine Poisoning]]
| rowspan="2" |[[File:Affliction Space Herpes.png|50px]]<br>[[Space Herpes]]
| rowspan="3" | NO
| rowspan="2" |No
| rowspan="3" | NO
| rowspan="2" |No
| style="text-align:left;" | Grows (+2/s)
| rowspan="2" style="text-align:left;border-top:4px solid #767D71;" |Decays
| 0 - 20
| style="border-top:4px solid #767D71;" |0 - 50
| Screen distortion<br />-50% speed
| style="border-top:4px solid #767D71;" |Nothing<br>Icon shows at 20 strength and higher
| rowspan="2" style="text-align:left;" | {{Hyperlink|Morbusine Antidote|20}} 100 | <span style="color:#c90c0c;">30</span>
| rowspan="13" |
| rowspan="2" | 44
|-
|-
| style="text-align:left;" | Grows (+1/s)
| 50 - 100
| 20 - 80
|Speed -40%<br />Unable to chat/radio
| [[File:Affliction Oxygen Low.png|16px]] +7 → +12 Oxygen Low per second<br />-50% speed
|-
| style="text-align:left;" | Grows (+1/s)
| 80 - 100
| [[File:Affliction Oxygen Low.png|16px]] +12 → +15 Oxygen Low per second<br />-50% speed
| style="text-align:left;" | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span>
| 20
|-
|-
| rowspan="3" | [[File:Affliction Sufforin Poisoning.png|50px]]<br>[[#Sufforin Poisoning|Sufforin Poisoning]]
| rowspan="3" |[[File:Affliction Watcher's Gaze.png|50px]]<br>[[Watcher's Gaze]]
| rowspan="3" | NO
| rowspan="3" |No
| rowspan="3" | NO
| rowspan="3" |No
| style="text-align:left;" | Grows (+2/s)
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-4/s)
| 0 - 30
| style="border-top:4px solid #767D71;" |0 - 50
| Nothing
| style="border-top:4px solid #767D71;" |Screen blur<br>Icon shows at 40 strength and higher
| rowspan="2" style="text-align:left;" | {{Hyperlink|Sufforin Antidote|20}} 100 | <span style="color:#c90c0c;">30</span><br />Stabilozine 30 | <span style="color:#c90c0c;">15</span>
| rowspan="2" | 40
|-
|-
| style="text-align:left;" | Grows (+1/s)
| style="text-align:left;" |Decays (-7/s)
| 30 - 90
|50 - 60
| Screen blur
|Each second 2% chance of:
+20 {{hl|Nausea|20|Affliction Nausea|Nausea}}
+20{{hl|Psychosis|20|Affliction Psychosis|Psychosis}}
|-
|-
| style="text-align:left;" | Grows (+2/s)
| style="text-align:left;" |Decays (-19/s)
| 90 - 100
|60 - 100
| [[File:Orders healandrescue.png|16px]] -100 vitality in 5 seconds
| +2 {{hl|Nausea|20|Affliction Nausea|Nausea}}, +3 {{hl|Psychosis|20|Affliction Psychosis|Psychosis}} per second
| style="text-align:left;" | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span>
| 20
|-
|-
| rowspan="2" | [[File:Affliction Deliriumine Poisoning.png|50px]]<br>[[#Deliriumine Poisoning|Deliriumine Poisoning]]
|[[File:Affliction Nausea.png|50px]]<br>[[Nausea]]
| rowspan="2" | NO
|No
| rowspan="2" | NO
|No
| rowspan="2" style="text-align:left;" | Grows (+1/s)
| style="text-align:left;border-top:4px solid #767D71;" |Decays (-1/s)
| rowspan="2" | <br />0 - 100
| style="border-top:4px solid #767D71;" |0 - 100
| rowspan="2" | [[File:Affliction Psychosis.png|16px]] +1 Psychosis per second
| style="border-top:4px solid #767D71;" |Vomiting every 12 to 17 seconds for 1.7 second:
| style="text-align:left;" | {{Hyperlink|Deliriumine Antidote|20}} 100 | <span style="color:#c90c0c;">30</span>
{{Hyperlink|Organ Damage|20|Affliction Organ Damage}} 0.5, {{Hyperlink|Stun|20|Affliction Stun}} 0.1
| 41
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+20||| - }}
|-
|-
| style="text-align:left;" | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span>
|[[File:Affliction Slow Metabolism.png|50px]]<br>[[Buffs|Slow Metabolism]]
| 20
|No
|No
| style="text-align:left;" |Decays (-1/s)
|0 - 600
| |'''+0 → +100%''' Buffs/Chems duration <span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Tonic Liquid|+300|||5}}
|-
|-
| rowspan="4" | [[File:Affliction Cyanide Poisoning.png|50px]]<br>[[#Cyanide Poisoning|Cyanide Poisoning]]
|[[File:Affliction Haste.png|50px]]<br>[[Buffs|Hyperactivity]]
| rowspan="4" | NO
|No
| rowspan="4" | NO
|No
| rowspan="4" style="text-align:left;" | Grows (+1/s)
| 0 - 20
| -20% speed
| rowspan="2" style="text-align:left;" | {{Hyperlink|Cyanide Antidote|20}} 100 | <span style="color:#c90c0c;">30</span>
| rowspan="2" | 42
|-
| 20 - 40
| -40% speed
|-
| 40 - 70
| | [[File:Orders healandrescue.png|16px]] '''-1 → -70''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />-70% speed
| rowspan="2" style="text-align:left;" | {{Hyperlink|Stabilozine|20}} 30 | <span style="color:#c90c0c;">15</span>
| rowspan="2" | 20
|-
| 70 - 100
| | [[File:Orders healandrescue.png|16px]] '''-70 → -100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br />[[File:Affliction Stun.png|16px]] [[#Stun|Stun]]<br />-90% speed
|-
| [[File:Affliction Nausea.png|50px]]<br>[[#Nausea|Nausea]]
| NO
| NO
| style="text-align:left;" | Decays (-1/s)
| style="text-align:left;" | Decays (-1/s)
| 0 - 100
|0 - 600
| Speed -40%<br />Vomiting
| |'''+0 → +48%''' Speed <span class="explain" title="Proportional to strength">'''|?|'''</span>
| rowspan="9" colspan="2" style="text-align:center;" | [[File:Orders dismissed.png|64px|None]]
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Methamphetamine|+420|+300||35}}<br>{{str|Hyperzine|+400||| - }}
|-
|-
| [[File:Affliction Space Herpes.png|50px]]<br>[[#Space Herpes|Space Herpes]]
|[[File:Affliction Husk Infection Resistance.png|50px]]<br>[[Buffs|Husk Infection Resistance]]
| NO
|No
| NO
|No
| style="text-align:left;" | Decays
| style="text-align:left;" |Decays (-1/s)
| 50 - 100
|0 - 600
| Speed -40%<br />Unable to chat/radio
| |'''+0 → +75%''' Husk Infection Resistance <span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Broad-spectrum Antibiotics|+600|+300||25}}
|-
|-
| [[File:Affliction Slow Metabolism.png|50px]]<br>[[#Slow Metabolism|Slow Metabolism]]
|[[File:Affliction Psychosis Resistance.png|50px]]<br>[[Buffs|Psychosis Resistance]]
| NO
|No
| NO
|No
| style="text-align:left;" | Decays (-1/s)
| style="text-align:left;" |Decays (-1/s)
| 0 - 600
|0 - 600
| |'''+0 → +100%''' Buffs/Chems duration  <span class="explain" title="Proportional to strength">'''|?|'''</span>
| |'''+0 → +75%''' Psychosis Resistance <span class="explain" title="Proportional to strength">'''|?|'''</span>
|-
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+600||| - }}<br>{{str|Pipe Tobacco|+0.1||| - }}
| [[File:Affliction Haste.png|50px]]<br>[[#Hyperactivity|Hyperactivity]]
| NO
| NO
| style="text-align:left;" | Decays (-1/s)
| 0 - 600
| |'''+0 → +48%''' speed <span class="explain" title="Proportional to strength">'''|?|'''</span>
|-
|-
| [[File:Affliction Husk Infection Resistance.png|50px]]<br>[[#Husk Infection Resistance|Husk Infection Resistance]]
|[[File:Affliction Vigor.png|50px]]<br>[[Buffs|Vigor]]
| NO
|No
| NO
|No
| style="text-align:left;" | Decays (-1/s)
| style="text-align:left;" |Decays (-1/s)
| 0 - 600
|0 - 600
| |'''+0 → +75%''' Husk Infection Resistance <span class="explain" title="Proportional to strength">'''|?|'''</span>
| |'''+0 → +200%''' Max Vitality <span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Anabolic Steroids|+420|+300||35}}<br>{{str|Hyperzine|+400||| - }}
|-
|-
| [[File:Affliction Paralysis Resistance.png|50px]]<br>[[#Paralysis Resistance|Paralysis Resistance]]
|[[File:Affliction Paralysis Resistance.png|50px]]<br>[[Buffs|Paralysis Resistance]]
| NO
|No
| NO
|No
| style="text-align:left;" | Decays (-5/s)
| style="text-align:left;" |Decays (-5/s)
| 0 - 800
|0 - 800
| |'''+0 → +200%''' Paralysis Resistance<span class="explain" title="Proportional to strength">'''|?|'''</span>
| |'''+0 → +300%''' Paralysis Resistance<span class="explain" title="Proportional to strength">'''|?|'''</span>
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Anaparalyzant|+800|+390||64}}
|-
|-
| [[File:Affliction Psychosis Resistance.png|50px]]<br>[[#Psychosis Resistance|Psychosis Resistance]]
|[[File:Affliction Pressure Resistance.png|50px]]<br>[[Buffs|Pressure Resistance]]
| NO
|No
| NO
|No
| style="text-align:left;" | Decays (-1/s)
| style="text-align:left;" |Decays (-1/s)
| 0 - 600
|0 - 100
| |'''+0 → +75%''' Psychosis Resistance <span class="explain" title="Proportional to strength">'''|?|'''</span>
|-
| [[File:Affliction Pressure Resistance.png|50px]]<br>[[#Pressure Resistance|Pressure Resistance]]
| NO
| NO
| style="text-align:left;" | Decays (-1/s)
| 0 - 100
| |'''+0 → +75%''' Pressure Resistance <span class="explain" title="Proportional to strength">'''|?|'''</span>
| |'''+0 → +75%''' Pressure Resistance <span class="explain" title="Proportional to strength">'''|?|'''</span>
|-
| style="border-left:1px solid #767D71;" |
| [[File:Affliction Vigor.png|50px]]<br>[[#Vigor|Vigor]]
| NO
| NO
| style="text-align:left;" | Decays (-1/s)
| 0 - 600
| |'''+0 → +75%''' Resistance to All Damage <span class="explain" title="Proportional to strength">'''|?|'''</span>
|}
|}
 
{{Afflictions Nav}}
=List of Afflictions=
[[Category:Game Mechanics]]
There is a total of 32 afflictions, 7 of which are helpful (technically 6 since one of them currently cannot be obtained during usual gameplay) and the other 25 harmful in some way.
 
=='''Combat'''==
<span id="Internal Damage"><big>'''Internal Damage'''</big></span>
[[File:Affliction Internal Damage.png|60x60px|left]]The '''Internal Damage''' afflictions represents raw damage, and directly reduces the Vitality of the Character.
 
Most attacks in-game deal damage by using this affliction or its variants, and the affliction can affect any limb.
 
Internal Damage can be treated by using: [[Deusizine]] (90<span style="color:#c90c0c;"> {{!}} 45</span>), [[Fentanyl]] (75<span style="color:#c90c0c;"> {{!}} 28.75</span>), [[Morphine]] (50<span style="color:#c90c0c;"> {{!}} 20</span>), [[Opium]] (20<span style="color:#c90c0c;"> {{!}} 10</span>), [[Hyperzine]] (12<span style="color:#c90c0c;"> {{!}} 6</span>) and [[Chemicals#Medicines|Pomegrenade Extract]] (5<span style="color:#c90c0c;"> {{!}} 2.5</span>).
 
<div style="padding-left:67px;"><big>'''Variants'''</big>
 
Internal Damage is split into 7 types:
 
<span>[[File:Affliction Internal Damage.png|40px]] '''Internal Damage''' - Inflicted by certain stun [[weapons]], [[Coilgun]]s and [[Railgun]]s, [[Depth Charge]]s, as well as [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.</span>
''There are signs of burst blood vessels and of organ damage.''
<span id="Blunt Force Trauma">[[File:Affliction Blunt Force Trauma.png|40px]] '''Blunt Force Trauma''' - Inflicted by heavy environmental impact and blunt weapons, such as the [[Crowbar]], [[Wrench]] and [[Stun Baton]].</span>
''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
<span id="Lacerations">[[File:Affliction Lacerations.png|40px]] '''Lacerations''' - Inflicted with sharp weapons, such as the [[Screwdriver]], [[Harpoon]]s, [[Frag Grenade]]s and [[Diving Knife]]. Also inflicted by some [[Creatures]].</span>
''The skin is pierced and there are deep, bleeding wounds.''
<span id="Bite Wounds">[[File:Affliction Bite Wounds.png|40px]] '''Bite Wounds''' - Inflicted by various [[Creatures]].</span>
''There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.''
[[File:Affliction Gunshot Wound.png|40x40px]]<span id="Gunshot Wound"> '''Gunshot Wound''' - Inflicted by getting shot at with firearms, such as the [[Revolver]], [[Riot Shotgun]] and [[SMG]]. It also causes medium [[Afflictions#Bleeding|Bleeding]], which leads to [[Afflictions#Bloodloss|Bloodloss]].</span>
''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
 
[[File:Affliction Organ Damage.png|40x40px]]<span id="Organ Damage"> '''Organ Damage''' - Inflicted by most poisons and certain medical items, such as [[Broad-spectrum Antibiotics]] and [[Liquid Oxygenite]].</span>
''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.''
 
[[File:Affliction Deep Tissue Injury.png|40x40px]]<span id="Deep Tissue Injury"> '''Deep Tissue Injury''' - Inflicted by explosions, commonly from the [[Reactor]] meltdown.</span>
''The area is colored purple. The tissue underneath feels different than the surrounding skin.''
 
</div>
 
<span id="Bleeding"><big>'''Bleeding'''</big></span>
[[File:Affliction Bleeding.png|60x60px|left]]
''Blood pours freely from this ragged and particularly nasty open wound.''
 
<div style="padding-left:67px;">The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] on Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant bloodloss caused by it. This affliction can affect any Limb.
 
Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of [[#Bloodloss|Bloodloss]].<br>
Bleeding can be healed by using:<br>[[Plastiseal]] (35<span style="color:#c90c0c;"> {{!}} 30</span>), or [[Bandage]]s (9<span style="color:#c90c0c;"> {{!}} 6</span>), or [[Antibiotic_Glue|Antibiotic Glue]] (40<span style="color:#c90c0c;"> {{!}} 20</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement. '''Warning'''! Antibiotic Glue causes Organ Damage (<span style="color:#c90c0c;">-1.25/s</span>) if Medical Skill 73 is not met.</div>
 
<span id="Burn"><big>'''Burn'''</big></span>
[[File:Affliction Burn.png|60x60px|left]]
''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''
 
<div style="padding-left:67px;">The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the [[Vitality]] of the afflicted character.
 
Burn damage is commonly caused by accidents involving a [[Welding Tool]] or the [[Plasma Cutter]], doing electrical repairs with insufficient [[skill]], fires and explosions, and ingestion of [[Deusizine]], [[Chemicals|Sulphuric Acid]] or [[Radiotoxin]], as well as [[Hyperzine]] if used with insufficient skill.<br>This affliction can affect any limb.
 
Burns can be treated by using:<br>
[[Fentanyl]] (75<span style="color:#c90c0c;"> {{!}} 28.75</span>), [[Morphine]] (50<span style="color:#c90c0c;"> {{!}} 20</span>), [[Medical Items|Antibiotic Glue]] (40<span style="color:#c90c0c;"> {{!}} 20</span>), [[Plastiseal]] (35<span style="color:#c90c0c;"> {{!}} 30</span>), [[Opium]] (20<span style="color:#c90c0c;"> {{!}} 10</span>), [[Bandage|Bandages]] (15<span style="color:#c90c0c;"> {{!}} 10</span>), and [[Chemicals#Medicines|Pomegrenade Extract]] (6.25<span style="color:#c90c0c;"> {{!}} 3.125</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>
 
<span id="Bloodloss"><big>'''Bloodloss'''</big></span>
[[File:Affliction Bloodloss.png|60x60px|left]]
''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.''
 
<div style="padding-left:67px;">The '''Bloodloss''' affliction is how the damage from [[#Bleeding|Bleeding]] progressively accumulates and directly reduces the [[Vitality]] of the afflicted character, by up to 2 damage per second at 100 strength.
 
The only way to receive Bloodloss is to have suffered from Bleeding for some time.
 
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.
 
Bloodloss can be treated by using:<br>
[[Blood Pack]] (120<span style="color:#c90c0c;"> {{!}} 60</span>), [[Deusizine]] (45<span style="color:#c90c0c;"> {{!}} 30</span>), [[Saline]] (30<span style="color:#c90c0c;"> {{!}} 15</span>) or [[Medical_Items|Alien Blood]] (30<span style="color:#c90c0c;"> {{!}} 20</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>
 
<span id="Stun"><big>'''Stun'''</big></span>
[[File:Affliction Stun.png|60x60px|left]]
''The patient is dazed and unresponsive.''
{{Main|Stun}}
<div style="padding-left:67px;">'''Stun''' is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
 
Most commonly caused by a [[Stun Baton]]s and [[Stun Gun]]s, most attacks deal a <abbr title="0.2 Seconds">momentary</abbr> stun on impact. [[Chemicals#Choral Hydrate|Choral Hydrate]], [[Paralyzant]] and [[Cyanide]] also immobilize a target through this affliction.
 
Characters recover from stuns at a rate of 1% per second. [[Methamphetamine]] and [[Hyperzine]] increase recovery rate from stuns.
 
Larger creatures are more resistant to stuns.</div>
 
=='''Environment'''==
 
<span id="Oxygen Low"><big>'''Oxygen Low'''</big></span>
[[File:Affliction Oxygen Low.png|60x60px|left]]
''The skin is pale and clammy, and the lips turning blue.''
 
<div style="padding-left:67px;">The '''Oxygen Low''' affliction represents suffocation damage, and directly reduces the [[Vitality]] of the afflicted character.
 
It is the only affliction which maximum strength is 200. The icon will only show up when reaching 50 strength, at which point it will start causing gradually increasing Vitality damage, up to 2 damage per second at 200 strength.
 
The affliction is commonly caused by being in oxygen-poor environments (underwater or in an oxygen deprived room without an [[Oxygen Tank|Oxygen source]]), by being in critical condition, or by using [[Morbusine]], [[Fentanyl]], [[Morphine]], or [[Opium]], as well as [[Naloxone]] if used with insufficient skill.
 
The affliction will quickly vanish by being conscious in an oxygenated room or wearing a [[Diving Suit]] or [[Diving Mask|Mask]] supplied with oxygen.
 
If the afflicted character is in critical condition, the common course of action involves supplying the character with a [[Diving Mask]] and performing [[CPR]].
 
Alternatively, it can be treated by using:<br>[[Chemicals#Liquid_Oxygenite|Liquid Oxygenite]] (99) or [[Deusizine]] (90<span style="color:#c90c0c;"> {{!}} 45</span>). Stimulants, namely [[Hyperzine]] (15<span style="color:#c90c0c;"> {{!}} 6</span>), [[Chemicals|Anabolic Steroids]] (12) or [[Methamphetamine]] (6<span style="color:#c90c0c;"> {{!}} 3.6</span>) will also slowly reduce the affliction, although it is not their primary use and is merely meant to act as a temporarily increased resistance to low oxygen conditions.<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>
 
<span id="High Pressure"><big>'''High Pressure'''</big></span>
[[File:Affliction Pressure.png|60x60px|left]]
''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.''
 
<div style="padding-left:67px;">The '''High Pressure''' affliction can only be seen when examining characters who have died from it, but living characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by High Pressure is not instant, and its effects are signaled by screen shaking and Bleeding.
 
There is no way to treat or heal High Pressure ; its effects can only be prevented by wearing a [[Diving Suit]] (However, beyond the depth of 2000m, not even a Diving Suit will provide protection against pressure). A temporary alternative is Anabolic Steroids. The status effect they incur, Vigor, allows a character to survive pressure damage if the drugs are taken prior to exposure; however, unless multiple doses are taken, the character will be unconscious. If Vigor wears off completely, the character will die, so multiple doses of steroids are necessary for continued survival. Tonic Liquid is reccomended.</div>
 
<span id="Radiation Sickness"><big>'''Radiation Sickness'''</big></span>
[[File:affliction_radiationsickness.png|60x60px|left]]
''Burns and sores can be seen on patient's skin. They seem to be spreading.''
 
<div style="padding-left:67px;">'''Radiation Sickness''' is a rare but very dangerous affliction that can be inflicted by being too close to a [[Nuclear Reactor]] meltdown, being too close to the explosion of a [[Railgun|nuclear railgun shell]] or [[Depth Charge|nuclear depth charge]], or by being poisoned by [[Radiotoxin]].
 
Radiation Sickness will cause progressively worse [[#Burn|Burns]] on all limbs, leading to quickly accumulating damage.
 
Radiation Sickness does not decay overtime.
 
Radiation Sickness does not decay overtime, and gets progressively worse. It can be treated with [[Antirad]] (100 <span style="color:#c90c0c;">{{!}} 25</span>) or [[Stabilozine]].</div>
 
=='''Opiates'''==
<div style="padding-left:67px;">All 3 Opiates related afflictions are treated with [[Naloxone]] (60<span style="color:#c90c0c;"> {{!}} 30</span>) or [[Stabilozine]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).</div>
 
<span id="Opiate Withdrawal"><big>'''Opiate Withdrawal'''</big></span>
[[File:Affliction Opiate Withdrawal.png|60x60px|left]]
''Agitation and a tremor are obvious, as are the signs of nausea.''
 
<div style="padding-left:67px;">The '''Opiate Withdrawal''' affliction has detrimental effects for the character's movement, communication and perception, progressively worse depending on the severity of the affliction; a player will enter opiate withdrawal if they were suffering from [[#Opiate Addiction|Opiate Addiction]] and were not given opiates ([[Fentanyl]], [[Opium]] or [[Morphine]]).
 
Its effects include: lowered max vitality (which can outright kill the character, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment.</div>
 
<span id="Opiate Overdose"><big>'''Opiate Overdose'''</big></span>
[[File:Affliction Opiate Overdose.png|60x60px|left]]
''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.''
 
<div style="padding-left:67px;">The '''Opiate Overdose''' affliction appears when a player has been treated with too many opiates; minor overdoses cause small distortions of the screen, while more severe overdoses will greatly distort the screen and progressively kill the player by lowering their maximum vitality.
 
Opiate overdose will slowly decay over time.</div>
 
<span id="Opiate Addiction"><big>'''Opiate Addiction'''</big></span>
[[File:Affliction Opiate Addiction.png|60x60px|left]]
''The patient is happy enough... so long as they get what they need.''
 
<div style="padding-left:67px;">The '''Opiate Addiction''' affliction appears when a character has been given high doses of opiates, namely [[Opium]], [[Morphine]] or [[Fentanyl]]. This affliction's only effect is to cause one of the other two opiate afflictions depending on how the Player decides to deal with it; '''Opiate Withdrawal''' if they consume neither [[Naloxone]] nor additional opiates; '''Opiate Overdose''' if they consume high doses of opiates.<br>Fully recovering from an '''Opiate Addiction''' grants the Player the "Getting Clean" achievement.
 
Opiate Addiction will slowly decay over time.</div>
 
=='''Poisons'''==
 
<span id="Husk Infection"><big>'''Husk Infection'''</big></span>
[[File:Affliction Husk Infection.png|60x60px|left]]
''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.''
 
<div style="padding-left:67px;">'''Husk Infection''' can be caused by being bitten by a [[Husk]] or injected with [[Velonaceps Calyx Eggs]].
 
A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.
 
As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of '''Barotrauma''', allowing the Player to freely swim on the Europan Ocean without a Diving Suit. Later in the infection, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. At the last stage, the player will faint and have seizures while dying of internal damage, when the player dies it will rise back from death as an NPC [[Husk]]. A killed Husk does not revive a third time.
 
In the absence of a treatment, the dormant stage will last 133 seconds (up to 40 infection strength) and the middle stage will last another 200 seconds (reaching 100 infection strength), turning the target into a Husk 5 mn 33 seconds after the bite/injection.
 
The best known treatment for a husk infection is [[Chemicals#Calyxanide|Calyxanide]], albeit it's only effective during the dormant and medium stages of the infection. It will heal 40 infection strength in 10 seconds (or 20 in 20 seconds if the Medical skill is lower than 38), therefore several uses may be required to completely remove the infection. (doing so grants the player the "I am the cure" [[Achievements|Achievement]]). If the infection strength wasn't brought down to 0, it will resume its progression once the treatment wears off.
Broad-Spectrum Antibiotics also work if administered during the dormant phase, though they are ineffective during the medium stage [NOTE: as of v0.10.5.1, they actually work even during the medium stage]. They will heal 30 infection strength (or 15 if the Medical skill is lower than 25) in 60 seconds. Antibiotics also have the benefit of granting the patient temporary immunity to the Husk parasite and may therefore be injected pre-emptively.
 
Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.
 
Treated with:<br>
[[Calyxanide]] (40<span style="color:#c90c0c;"> {{!}} 20</span>), [[Chemicals#Broad-spectrum Antibiotics|Broad-spectrum Antibiotics]] (30<span style="color:#c90c0c;"> {{!}} 15</span>).<br>
The values listed here are totals, each item having a duration which should be considered as well. Red values will apply when the user doesn't meet the item's skill requirement.</div>
 
<span id="Paralysis"><big>'''Paralysis'''</big></span>
[[File:Affliction Paralysis.png|alt=|left|60x60px]]
''The patient has trouble moving.''
 
<div style="padding-left:67px;">'''Paralysis''' is caused by being injected with [[Chemicals|Paralyzant]] or being attacked by the [[Leucocyte]].
 
It causes screen distortion, gradually slows movement down to almost a halt, and when reaching 100% of the effect, the character becomes permanently stunned (paralyzed) until treated.
 
Unlike most other Poisonings, Paralysis does not reduce max health. Therefore, it is possible for the inflicted to still be alive while paralyzed for the remainder of the round if not treated or already suffering from other lethal afflictions. On its own, Paralysis is considered non-lethal, although the full effect puts the player on a constant critical like state, such as being able to Give In, unable to communicate, etc.
 
The only way to cure Paralysis is to be given:<br>
[[Chemicals|Anaparalyzant]] (Paralysis Resistance 800 <span style="color:#c90c0c;">{{!}} 390</span>).</div>
 
<span id="Morbusine Poisoning"><big>'''Morbusine Poisoning'''</big></span>
[[File:Affliction Morbusine Poisoning.png|60x60px|left]]
''The patient can't breathe at all, and their heartrate is slowing rapidly.''
 
<div style="padding-left:67px;">'''Morbusine Poisoning''' is caused by being injected with [[Morbusine]].
 
Morbusine causes screen distortion, slowed movement, and quickly drains oxygen from the victim.
 
Morbusine Poisoning will kill a character after about 50 seconds if not treated.
 
Morbusine Poisoning can be treated with [[Stabilozine]] or [[Morbusine Antidote]].</div>
 
<span id="Sufforin Poisoning"><big>'''Sufforin Poisoning'''</big></span>
[[File:Affliction Sufforin Poisoning.png|60x60px|left]]
''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.''
 
<div style="padding-left:67px;">'''Sufforin Poisoning''' is caused by being injected with [[Sufforin]].
 
Sufforin has no effects initially, after 30 seconds the screen blurs heavily, and after 90 seconds the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.
 
Sufforin Poisoning can be treated with [[Stabilozine]] or [[Sufforin Antidote]].</div>
 
<span id="Deliriumine Poisoning"><big>'''Deliriumine Poisoning'''</big></span>
[[File:Affliction Deliriumine Poisoning.png|60x60px|left]]
''Patient is hallucinating and exhibits paranoia.''
 
<div style="padding-left:67px;">'''Deliriumine Poisoning''' is caused by being injected with [[Deliriumine]].
 
Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing [[#Psychosis|Psychosis]].
 
Deliriumine Poisoning does not decay overtime, thus [[Stabilozine]] or [[Deliriumine Antidote]] are necessary to remove the affliction, alongside [[Haloperidol]] to treat the associated Psychosis.</div>
 
<span id="Cyanide Poisoning"><big>'''Cyanide Poisoning'''</big></span>
[[File:Affliction Cyanide Poisoning.png|60x60px|left]]
''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.''
 
<div style="padding-left:67px;">'''Cyanide Poisoning''' is caused by being injected with [[Cyanide]].
Cyanide Poisoning causes screen distortion and slowed movement, effects increasing over time.
At 70 seconds, the victim is stunned [[#Stun|Stun]] and starts losing health, losing 100 Vitality after 100 seconds.
 
Cyanide Poisoning can be treated with [[Stabilozine]] or [[Cyanide Antidote]].</div>
 
=='''Buffs'''==
 
<span id="Slow Metabolism"><big>'''Slow Metabolism'''</big></span>
[[File:Affliction Slow Metabolism.png|60x60px|left]]
''Causes chemicals to last longer.''
 
<div style="padding-left:67px;">'''Slow Metabolism''' is a buff that can be obtained by drinking [[Tonic Liquid]].
 
Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.
 
At max strength (600%) it increases the durations by 100%.
 
Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments.
 
Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.</div>
 
<span id="Hyperactivity"><big>'''Hyperactivity'''</big></span>
[[File:Affliction Haste.png|left|60x60px]]
''Movement speed and reflexes are heightened.''
 
<div style="padding-left:67px;">'''Hyperactivity''' is a buff that can be obtained by being injected with [[Methamphetamine]] or [[Hyperzine]].
 
Its main purpose is increasing the character speed to the safe limit of +48% (the fastest speed that doesn't cause collision damage on impact with walls/doors).
 
Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.</div>
 
<span id="Husk Infection Resistance"><big>'''Husk Infection Resistance'''</big></span>
[[File:Affliction Husk Infection Resistance.png|60x60px|left]]
''Patient's immune system is more attuned to alien parasites.''
 
<div style="padding-left:67px;">'''Husk Infection Resistance''' is a buff that can be obtained by being injected with [[Broad-spectrum Antibiotics]].
 
It protects the player from the [[#Husk Infection|Husk Infection]] by up to 75%.
 
Husk Infection Resistance decays overtime, lasting a total of 10 minutes.</div>
 
<span id="Paralysis Resistance"><big>'''Paralysis Resistance'''</big></span>
[[File:Affliction Paralysis Resistance.png|alt=|left|60x60px]]
''The patient's body is less affected by paralysis. It also seems to recover from any existing effects.''
 
<div style="padding-left:67px;">'''Paralysis Resistance''' is a buff that can be obtained by consuming [[Chemicals|Anaparalyzant]].
 
It protects the player from [[Afflictions#Paralysis|Paralysis]] by up to 200%.
 
Paralysis Resistance decays overtime, lasting 160 seconds.</div>
 
<span id="Psychosis Resistance"><big>'''Psychosis Resistance'''</big></span>
[[File:Affliction Psychosis Resistance.png|60x60px|left]]
''Patient exhibits high mental fortitude.''
 
<div style="padding-left:67px;">'''Psychosis Resistance''' is a buff that can be obtained by consuming [[Ethanol]] or smoking [[Pipe Tobacco]].
 
It protects the player from [[#Psychosis|Psychosis]] by up to 75%.
 
Psychosis Resistance decays overtime, lasting 10 minutes.</div>
 
<span id="Pressure Resistance"><big>'''Pressure Resistance'''</big></span>
[[File:Affliction Pressure Resistance.png|60x60px|left]]
''Internal organs are more accustomed to high pressures.''
 
<div style="padding-left:67px;">'''Pressure Resistance''' is an '''''unobtainable buff''''' which protects the player from environmental [[#Barotrauma/Pressure|Pressure]] by 75%.</div>
 
<span id="Vigor"><big>'''Vigor'''</big></span>
[[File:Affliction Strengthen.png|60x60px|left]]
''Patient's pain receptors are numbed.''
 
<div style="padding-left:67px;">'''Vigor''' is an buff that can be obtained by consuming [[Anabolic Steroids]] or [[Hyperzine]].
 
Vigor protects the player from damage by up to 75%.
 
Vigor decays overtime, lasting 7 minutes with Anabolic Steroids, and 6 minutes 40 seconds with Hyperzine.</div>
 
=='''Miscellaneous'''==
 
<span id="Psychosis"><big>'''Psychosis'''</big></span>
[[File:Affliction Psychosis.png|60x60px|left]]
''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.''
 
<div style="padding-left:67px;">The '''Psychosis''' affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations of nonexistent fires and floods. They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.
 
Psychosis can be inflicted by [[Deliriumine Poisoning]], consuming [[Alien Blood]], [[Anaparalyzant]], [[Methamphetamine]], [[Chemicals#Anabolic Steroids|Anabolic Steroids]] or [[Hyperzine]] or carrying a [[Artifacts#Psychosis Alien Artifact|Psychosis Alien Artifact]]; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.
 
Psychosis naturally fades away on its own.</div>
 
<span id="Drunk"><big>'''Drunk'''</big></span>
[[File:Affliction Drunk.png|60x60px|left]]
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
<div style="padding-left:67px;">The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]]. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.
 
Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
 
Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
 
The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.</div>
 
<span id="Nausea"><big>'''Nausea'''</big></span>
[[File:Affliction Nausea.png|60x60px|left]]
''The skin is clammy and the patient is vomiting periodically.''
 
<div style="padding-left:67px;">'''Nausea''' is a periodic non-lethal affliction caused by being injected with [[Chemicals#Raptor Bane Extract|Raptor Bane Extract]].
 
It causes the victim to move 40% slower and forces them to <abbr title="every 12 to 16 seconds">periodically</abbr> stop to <abbr title="Vomiting takes 1.7 seconds">vomit</abbr>.
 
Nausea decays naturally overtime.</div>
 
<span id="Space Herpes"><big>'''Space Herpes'''</big></span>
[[File:Affliction Space Herpes.png|60x60px|left]]
''The patient's face is covered with nasty-looking blisters and ulcers.''
 
<div style="padding-left:67px;">'''Space Herpes''' is a special negative affliction which can cause a number of negative effects, it can only be gained by reaching a low enough [[Karma]] value. (The low-point can be configured in the [[Server Settings]])
 
Its purpose is to deter griefing in [[Multiplayer]], some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.
 
It decays over time as the player's karma increases passively.</div>

Revision as of 14:45, 27 March 2021

Data is potentially outdated
Last updated for version 0.12.0.3
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1

Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.

Afflictions Mechanics

Health GUI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:

  • The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.)
  • The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted).
  • A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—Light, Medium or Heavy. (Most afflictions range from 0 to 100 strength.)
  • A description of the currently selected affliction, along with the total amount of Vitality it has drained so far.
  • A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.

Affliction Strength

Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.

For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks are not scaled to the target's Vitality.

A couple of case examples:

  • The Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires.
  • Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit.

Data Table

A table of all afflictions, their precise effects and treatments.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Internal Damage
Yes except Organ Damage Yes Stays 0 - 100 -1 vitality per strength Deusizine (-90 | -30)* Desirable Medical Skill72
Fentanyl (-75 | -50)* Desirable Medical Skill72
Morphine (50 | 25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Hyperzine (-12 | -6)* Desirable Medical Skill50(note)
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6 | -3)* Desirable Medical Skill20
Antibiotic Glue (0 | +12.5)* Desirable Medical Skill55
Broad-spectrum Antibiotics (+33 | +60)* Desirable Medical Skill25
Liquid Oxygenite (+30 | +90)* Desirable Medical Skill72
Methamphetamine (+15 | +30)* Desirable Medical Skill35

Burn
No Yes Stays 0 - 100 -1 vitality per strength Antibiotic Glue (-75 | -50)* Desirable Medical Skill55
Fentanyl (-75 | -50)* Desirable Medical Skill72
Morphine (-50 | -25)* Desirable Medical Skill30
Plastiseal (-36 | -18)* Desirable Medical Skill22
Opium (-20 | -10)* Desirable Medical Skill15
Bandage (-18 | -12)* Desirable Medical Skill10
Pomegrenade Extract (-6 | -3)* Desirable Medical Skill20
Deusizine (+3.75 | +15)* Desirable Medical Skill72
Hyperzine (+0 | +7.5)* Desirable Medical Skill50

Oxygen Low
No Yes With O²:
Decays
Without O²:
Grows
50 - 200 -0 → -2 vitality per second |?| Liquid Oxygenite (-50 | -99)* Desirable Medical Skill -
Methamphetamine (-90 | -45)* Desirable Medical Skill35
Deusizine (-90 | -45)* Desirable Medical Skill72
Hyperzine (-15 | -6)* Desirable Medical Skill50
Anabolic Steroids (-12)* Desirable Medical Skill -
Morphine (+20 | +30)* Desirable Medical Skill30
Fentanyl (+30 | +40)* Desirable Medical Skill72
Opium (+17.5 | +30)* Desirable Medical Skill15
Pomegrenade Extract (+25)* Desirable Medical Skill -

Bleeding
Yes No Decays (-0.1/s) 0 - 100 -0 → -10 vitality per second |?|
Triggers and grows Bloodloss
Antibiotic Glue (-75 | -50)* Desirable Medical Skill55
Plastiseal (-48 | -24)* Desirable Medical Skill22
Bandage (-24 | -18)* Desirable Medical Skill10

Bloodloss
No Yes With Bleeding:
Grows
Without Bleeding:
Decays (-0.1/s)
5 - 45 -0 → -0.75 vitality per second |?| Alien Blood (-120 | -60)* Desirable Medical Skill60
Blood Pack (-120 | -60)* Desirable Medical Skill35
Saline (-50 | -35)* Desirable Medical Skill10
Deusizine (-45 | -30)* Desirable Medical Skill72
45 - 100 -0.75 → -2.0 vitality per second |?|

Stun
No No Decays (-1/s) 0 - 30 Prevents movement and actions of any kind Hyperzine (-54 | -15)* Desirable Medical Skill50
Methamphetamine (-22.5)* Desirable Medical Skill -

High Pressure
No Yes Stays 0 - 1 -10 vitality per second

Husk Infection
No No Grows (+0.3/s) 0 - 40

Dormant stage

No symptoms

Hidden Affliction icon

Calyxanide (-100 | -60)* Desirable Medical Skill38
Broad-spectrum Antibiotics (-30 | -15)* Desirable Medical Skill25
Velonaceps Calyx Eggs (+0.3/s)* Desirable Medical Skill -
40 - 100

Active stage

Progressively:
Waterbreathing
Pressure immunity
Special infectious attack
Unable to chat/radio
Death at 100 strength

Psychosis
No No Decays (-0.1/s) 0 - 100 Imaginary fires, floods, and sounds
No self-diagnosis
Haloperidol (-100 | -25)* Desirable Medical Skill37
Deliriumine Antidote (-13.2 | 0)* Desirable Medical Skill41
Alien Blood (+25 | +50)* Desirable Medical Skill40
Anabolic Steroids (+33 | +60)* Desirable Medical Skill35
Hyperzine (+24 | +48)* Desirable Medical Skill50
Anaparalyzant (+5 | +45)* Desirable Medical Skill64

Drunk
No No Decays (-0.1/s) 20 - 40 - 0 → - 10 vitality |?|
-20% speed
Stabilozine (-30 | -15)* Desirable Medical Skill20 Ethanol (+20)* Desirable Medical Skill -
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
Each second, 20% chance of +10 Nausea
80 - 100 - 30 → - 100 vitality |?|
-50% speed
Each second, 75% chance of +20 Nausea

Opiate Withdrawal
No No Decays (-0.05/s) 20 - 40 -0 → -20 vitality |?|
-20% speed
Each second, 10% chance of +30 Nausea
Naloxone (-60 | -30)* Desirable Medical Skill39
Stabilozine (-30 | -15)* Desirable Medical Skill20
Fentanyl (-100)* Desirable Medical Skill -
Morphine (-30)* Desirable Medical Skill -
Opium (-15)* Desirable Medical Skill -
Decays (-0.1/s) 40 - 80 -20 → -50 vitality |?|
-30% speed
Each second, 30% chance of +30 Nausea
Decays (-0.2/s) 80 - 100 -50 → -200 vitality |?|
-50% speed
Each second, 50% chance of +30 Nausea

Opiate Addiction
No No Decays (-0.05/s) 20 - 40 +0.1 Opiate Withdrawal per second Naloxone (-60 | -30)* Desirable Medical Skill39
Stabilozine (-30 | -15)* Desirable Medical Skill20
Fentanyl (+7.5 | +30)* Desirable Medical Skill72
Morphine (+5 | +25)* Desirable Medical Skill30
Opium (+5 | +15)* Desirable Medical Skill15
Decays (-0.1/s) 40 - 80 +0.25 Opiate Withdrawal per second
80 - 100 -0 → -20 vitality |?|
+0.5 Opiate Withdrawal per second

Opiate Overdose
No No Decays (-0.5/s) 0 - 50 Slight screen distortion Naloxone (-60 | -30)* Desirable Medical Skill39
Stabilozine (-30 | -15)* Desirable Medical Skill20
Fentanyl (+22.5 | +30)* Desirable Medical Skill72
Morphine (+10 | +20)* Desirable Medical Skill30
Opium (+8.75 | +15)* Desirable Medical Skill15
50 - 100 -0 → -200 vitality |?|
-50% speed

Morbusine Poisoning
No No Grows (+2/s) 0 - 20 +7 Oxygen Low per second
-20% speed
Morbusine Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Morbusine (+2/s)* Desirable Medical Skill -
Grows (+1/s) 20 - 80 +12 Oxygen Low per second
-20% speed
80 - 100 +15 Oxygen Low per second
-20% speed

Sufforin Poisoning
No No Grows (+2/s) 0 - 30 No symptoms

Hidden Affliction icon

Sufforin Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Sufforin (+2/s)* Desirable Medical Skill -
Grows (+1/s) 30 - 90 Screen blur
Icon shows at 50 strength and higher
Grows (+2/s) 90 - 100 -100 vitality in 5 seconds

Deliriumine Poisoning
No No Grows (+1/s) 0 - 100 +1 Psychosis per second Deliriumine Antidote (-100 | -25)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Deliriumine (+1/s)* Desirable Medical Skill -

Cyanide Poisoning
No No Grows (+1/s) 0 - 20 -20% speed Cyanide Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
Cyanide (+1/s)* Desirable Medical Skill -
20 - 40 -40% speed
40 - 70 -1 → -70 vitality |?|
-70% speed
70 - 100 -70 → -100 vitality |?|
Permanent Stun
-90% speed

Radiation Sickness
No No Stays 0 - 25 +0.025 Burn per second Antirad (-100 | -25)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill20
25 - 50 +0.05 Burn per second
50 - 75 +0.075 Burn per second
75 - 100 +0.1 Burn per second

Paralysis
No No Grows (+1/s) 0 - 20 -50% speed Anaparalyzant (Cured)* Desirable Medical Skill20
Hallucinogenic Bufotoxin (-20)* Desirable Medical Skill -
20 - 40 -60% speed
40 - 60 -70% speed
60 - 80 -80% speed
80 - 99 -90% speed
99 - 100 Prevents movement or actions of any kind

Space Herpes
No No Decays 0 - 50 Nothing
Icon shows at 20 strength and higher
50 - 100 Speed -40%
Unable to chat/radio

Watcher's Gaze
No No Decays (-4/s) 0 - 50 Screen blur
Icon shows at 40 strength and higher
Decays (-7/s) 50 - 60 Each second 2% chance of:

+20 Nausea +20 Psychosis

Decays (-19/s) 60 - 100 +2 Nausea, +3 Psychosis per second

Nausea
No No Decays (-1/s) 0 - 100 Vomiting every 12 to 17 seconds for 1.7 second:

Organ Damage 0.5, Stun 0.1

Ethanol (+20)* Desirable Medical Skill -

Slow Metabolism
No No Decays (-1/s) 0 - 600 +0 → +100% Buffs/Chems duration |?| Tonic Liquid (+300)* Desirable Medical Skill5

Hyperactivity
No No Decays (-1/s) 0 - 600 +0 → +48% Speed |?| Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill -

Husk Infection Resistance
No No Decays (-1/s) 0 - 600 +0 → +75% Husk Infection Resistance |?| Broad-spectrum Antibiotics (+600 | +300)* Desirable Medical Skill25

Psychosis Resistance
No No Decays (-1/s) 0 - 600 +0 → +75% Psychosis Resistance |?| Ethanol (+600)* Desirable Medical Skill -
Pipe Tobacco (+0.1)* Desirable Medical Skill -

Vigor
No No Decays (-1/s) 0 - 600 +0 → +200% Max Vitality |?| Anabolic Steroids (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill -

Paralysis Resistance
No No Decays (-5/s) 0 - 800 +0 → +300% Paralysis Resistance|?| Anaparalyzant (+800 | +390)* Desirable Medical Skill64

Pressure Resistance
No No Decays (-1/s) 0 - 100 +0 → +75% Pressure Resistance |?|
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