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(This change is only to show the changed things which I didn't describe in my previous change: Added something about the alien materials according to the Rising Tides update.)
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{{version|0.16.7.0}}
{{version|0.16.7.0|stub=yes|abyss islands description, abyss monster sonar view, sea floor configurations}}
In [[Barotrauma]], the '''Abyss''' is the area beneath the main route of a level.
In [[Barotrauma]], the '''Abyss''' is the area beneath the main route of a level.



Revision as of 02:38, 9 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.0.13.0
The current game version is 1.2.8.0
Notes: abyss islands description, abyss monster sonar view, sea floor configurations

In Barotrauma, the Abyss is the area beneath the main route of a level.

The Abyss contains floating islands that contain mineable minerals if you can get to them safely.
Since all levels have at least one entrance/exit to the Abyss, experienced crews can navigate through the abyss to avoid dangers that may lurk above. However, they must also watch out for what lurks below...
After the update Rising Tides (v.0.16.6.1), you can get alien materials in the abyss. They are Fulgurium Bar, Physicorium Bar, Dementonite Bar, Incendium Bar and Paralyxis.

Creatures

There are two creatures that can spawn in the Abyss: The Endworm and the Charybdis.
Both the Endworm and the Charybdis are formidable foes that can easily bring down unsuspecting or unprepared crews.
Only one abyss creature can spawn per level, so if a well-prepared crew can defeat it, they can gain unlimited access to the minerals hidden within the various islands of the Abyss.
Normal enemies cannot spawn in the Abyss.

Gallery

Trivia

  • In previous versions, The Abyss had a relatively fixed starting depth of ~1600m depending on level size and continued all the way to the bottom of each level.
    • As of 0.11.0.7 (Uncharted Depths) There is no longer a general average abyssal depth, as the mission starting depth varies from level to level and only gets further down as submarines progress through the campaign.
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Environment
Biomes
Structures & Locations
Entities
Plants
Minerals