In addition to SCP-CB v.1.1, for the past few weeks I've been working on the networking part of Subsurface (physics in particular). It turned out that the way I'd implemented framerate-independent physics made it almost
In my first post about Subsurface, I mentioned "a procedural animation system which takes care of animating the characters (which are ragdolls run by Farseer)".
Early on I decided that I will be using ragdolls simulated
Good news: James Bear ("Moonsaber"), the artist behind the monster in SCP-860-1 and a ton of concept art for SCP-CB, will be taking part in the development of Subsurface by creating concept art and sprites