Subsurface now has wiring and signal processing mechanics similar to the ones in Space Station 13. For those of you who aren't familiar with SS13, think redstone in Minecraft. Basically different constructions/items can send various
In addition to SCP-CB v.1.1, for the past few weeks I've been working on the networking part of Subsurface (physics in particular). It turned out that the way I'd implemented framerate-independent physics made it almost
In my first post about Subsurface, I mentioned "a procedural animation system which takes care of animating the characters (which are ragdolls run by Farseer)".
Early on I decided that I will be using ragdolls simulated
Good news: James Bear ("Moonsaber"), the artist behind the monster in SCP-860-1 and a ton of concept art for SCP-CB, will be taking part in the development of Subsurface by creating concept art and sprites